Demon Hunter, Variant (3.5e Class)
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Created through the unholy union of a willing mortal and a willing or unwilling demon, the demon hunter uses his newly gained dark powers to manipulate, ambush, or overpower his enemies. Demon Hunters gain their powers when a mortal uses binding magics to shackle a demon inside his body. The effect of such a binding varies depending on the demon bound to the mortal, however the mortal will always gain demonic features of some sort. In addition to this a demon hunter's very personality tends to shift to the demons will, whatever that may be. Demon hunters usually seek either retribution after their unholy creation or they seek out more power to sate their hunger.
Making a demon hunter
Demon hunters are first created by choosing one of three demon types to bind to, each of which drastically alters the playstyle of the demon hunter. A demon hunter can bind himself to a Balor if he/she prefers to fight their opponents head on and bring war and ruin upon those unfortunate enough to be their foes, a succubus if he/she wishes to carefully manipulate and trick their foes into furthering his/her goals, or a Quasit if he/she desires to stay hidden in the shadows, tactfully waiting until the time is ripe to strike their opponents. As such the demon hunter serves a multitude of roles within a party depending on what demon they have bound themselves to, however it is important to note that a demon hunter can only bind themselves to a demon once in their lives, the demon they have chosen is what they are forever bound to.
Races: Any race can become a demon hunter although how common it is varies from race to race depending on their ability to overcome foes.
Starting Gold: 5d4×10 gp
|Saving Throws||Special||Spells per Day|
|1st||+1||+0||+2||+0||Binding, Char. Creation Feat||4||2||—||—||—|
|15th||+15/+10/+5||+5||+9||+5||Unleash Demon, Bonus Feat||5||5||5||5||4|
Class Skills 4 + Int modifier per level, ×4 at 1st level)
Unleash Demon is a spell acquired at level 15 that allows the demon hunter to become whatever demon he/she is bound to for 1 round/3 levels, or for 6 seconds/3 levels.
A demon hunter must bind themselves to one of the following demons.
Balor Demon hunters who choose this gain ram horns on their forehead, large, leathery bat wings growing out of their back, eyes and a mouth that seem to glow like magma and a very muscular build as well as the ability to slam their enemies for 1d4+strength damage and gain +2 strength modifier.
Succubus Demon hunters who choose this tend to gain a very shapely form, develop several small horns that trace over the brow, and tend to have a slight purplish glow to their eyes and gain +2 Charisma modifier
Quasit Demon hunters who choose this gain two small horns on their forehead as well as a thin, black carapace over their torso which grants them +2 dex modifier as well as +10 speed.
Weapon and Armor Proficiency:
Balor Proficient with all armor classes, except shields, and is proficient in one-handed and two-handed simple weapons, and one-handed and two-handed martial weapons.
Succubus Proficient with light armor, and light melee simple weapons
Quasit Proficient with light and medium armor, and light melee simple weapons.
Spells: Demon hunters choose their spells from the following list:
0— Detect Poison, Detect Magic, Read Magic, Acid Splash, Ray of Frost, Touch of Fatigue
1st— Comprehend Languages, Detect Secret Doors, Detect Undead, Identify M, True Strike, Mount, Obscuring Mist, Summon Monster I, Burning Hands, Cause Fear, Chill Touch, Ray of Enfeeblement
2nd— Detect Thoughts, Locate Object, See Invisibility, Acid Arrow, Fog Cloud, Summon Monster II, Web, Continual Flame M, Darkness, Flaming Sphere, Scorching Ray, Blindness/Deafness, Command Undead, False Life, Ghoul Touch, Scare
3rd— Arcane Sight, Tongues, Sepia Snake Sigil M, Sleet Storm, Stinking Cloud, Summon Monster III, Fireball, Ray of Exhaustion, Vampiric Touch
4th— Arcane Eye, Detect Scrying, Locate Creature, Scrying F, Black Tentacles, Solid Fog, Summon Monster IV, Fire Shield, Resilient Sphere, Shout, Wall of Fire, Bestow Curse, Contagion, Enervation, Fear
While for the most part impossible to truly become an "ex-demon hunter", a demon hunter can notice their powers not work at random when they shift to a lawful/good or even neutral/good alignment, as the demon they are bound to openly begins to oppose their dominance. The closest a demon hunter can get to becoming an ex-demon hunter is to abandon their quest for power or retribution and simply go about life while suffering through their affliction, such demon hunters tend to live in isolation, away from the judgement of society.
Human Demon Hunter Starting Package
Weapons: Dagger, Sickle.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Gear: Leather Armor, Backpack, Bedroll, 5x Rations, Waterskin.
Playing a Demon Hunter
Religion: Demon hunter's tend to view religion in a very skeptical way, as most believe themselves cursed and forgotten by the gods. The few that do believe typically look at the gods as another source of power they must consume.
Other Classes: Other classes, especially ones of holy practice, tend to view demon hunters with disgust and general dislike, viewing them as the embodiment of what happens when one gives into temptation and their lust for power. Sorcerers tend to be the one's who can relate the most to a demon hunter, however even they for the most part will keep their distance.
Combat: A demon hunter uses a mix of magic and melee abilities when fighting his/her opponents. A demon hunter's primary attribute is his/her strength which he/she uses to both forcibly bend arcane powers to his/her will and to strengthen the blow he/she lands on his/her enemy.
Demon Hunter's in the World
|“||This world stands divided, it's races eternally warring, yet there is one thing that we all have in common, a lust for power. We are simply the one's strong enough to seize it!||”|
|—Davalak Leader of the Cult of the Abyss, Human Demon Hunter|
Demon hunters tend to remain isolated and hidden, preferring to not interact with strangers. The few demon hunters that do make themselves known, often volunteer their power as a mercenary.
Daily Life: Demon hunters tend to spend their days traveling the world seeking power and trying to obtain knowledge about where they can acquire more, some try to find ways of redemption for their act of binding with a demon, and some have chosen to pledge themselves to the demons in hopes of more power and immortality.
Notables: Davalak, First of the Demon Hunters and Leader of the Cult of the Abyss, Tovu, the only known demon hunter to have bound himself to five demons at once.
Organizations: Demon hunters typically arise when a demonic invasion is imminent, the latest demon hunters forming a cult know as the Cult of the Abyss under the guidance of the demons.
NPC Reactions: NPC's tend to treat demon hunter's with hatred and disgust, viewing them as the embodiment of temptation and weak will, many more view them as monsters and become frightened at the sight of them. None but the boldest of NPC's dare openly attack a demon hunter due to their frightening figure.
Demon Hunter Lore
Characters with ranks in knowledge:demons can research demon hunters to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|5||Demon Hunters bind themselves to demons in a bid for power.|
|10||Demon Hunters typically wage an eternal struggle for dominance against their demon in their own minds.|
|15||A demon hunter possesses many arcane powers that make them very adept at detecting traps.|
|20||Demon Hunters were first formed as a way of combating the demons when the demons were first made known. The demon hunter was effectively a fight fire with fire kind of weapon. Today, however, many demon hunters usually serve under the demons instead.|
Demon Hunters in the Game
Sample Encounter: .
EL : .