Deck of Arcana (5e Equipment)

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Jester.jpg
April Fools!
This content is not designed for use in regular games, and may affect overall balance and gameplay. Take caution when using this material.

Wondrous item, legendary

Once every hour, you may draw from the deck, applying the appropriate effect, then shuffle the drawn card back into the deck.

The Deck

The deck consists of 22 different cards, each with unique effects:

Card Effect
0 - The Fool Roll a d100 and apply the appropriate effect from The Fool table below
1 - The Magician +2 to attack rolls for 1 hour.
2 - The High Priestess The spell Death Ward is cast on you.
3 - The Empress Everyone who speaks a language understands you until your next long rest.
4 - The Emperor Understand (not speak) all languages until next long rest.
5 - The Hierophant You gain advantage on your next saving throw or ability check. This effect dissipates after 1 hour.
6 - The Lovers 2 targets within 30 feet of each other charmed charmed by each other for 1 hour. The user is immune to being charmed by this effect, but is a valid target.
7 - The Chariot Your movement speed is increased by 5 ft. for 1 hour.
8 - Justice Choose a creature within 30 ft. of you. They become afflicted with the Soulbound Curse and you gain the Soulbinding Status. Whenever you suffer damage, the Cursed individual each suffers half of that damage. This effect dissipates after 1 hour.
9 - The Hermit The spell Blink is cast on you.
10 - Wheel of Fortune Next time you are attacked, it is with disadvantage. This effect dissipates after 1 hour.
11 - Strength Your Strength Score is increased by 2 for 1 hour.
12 - The Hanged Man Summon an allied Spectre for 1 hour. If this card was drawn within the last 24 hours, it has no effect.
13 - Death All creatures within 15 feet of you, including yourself, must make a DC 12 Constitution saving throw. On a failure, they suffer 1d4 necrotic damage.
14 - Temperance All creatures (including self) within 15 feet of the user regain 1d4+Con Hit-points.
15 - The Devil You may choose to cast the Command spell without expending a spell slot.
16 - The Tower Your AC is increased by +1 for the next hour.
17 - The Star The spell Etherealness is cast on you.
18 - The Moon You can choose to cast the spell Moonbeam without expending a spell slot.
19 - The Sun You can choose to cast the spell Daylight without expending a spell slot.
20 - Judgement If any creature within 30 ft. of you has an alignment that is opposite of yours (i.e. You are good and they are evil), they must make a DC 12 Wisdom Saving Throw. On a failure, they suffer 2d4 radiant damage (if you are good) or 2d4 necrotic (if you are evil). If you are neutral, all creatures in range suffer 2d4 force damage, including self, without making a saving throw.
21 - The World You can choose to take one additional action this turn.
The Fool

The Fool is represented by 0, which is empty, yet has limitless possibilities. You can decide what it does yourself if the DM allows it, or you can roll a d100 and use the appropriate effect below:

d100 Effect
1 Gain a copper piece
2 Lose a copper piece
3 Gain 4 electrum pieces
4 All of your coins become electrum pieces
5 You become petrified in electrum for 1 hour.
6 Swap places with the nearest creature.
7 All rolls are rolled with advantage for any creature within 30 feet of you (including yourself).
8 Next time you die within 24 hours, you are brought back to life by the effects of the Reincarnate spell. The race change caused by this spell is purely cosmetic, however, so you still gain cantrips, have the stats of, etc. as if you were the race you were before this effect took place. Rolling a 10 on this table will revert your physical form to that of before you died
9 You and anything you have on you become intangible for 1 hour.
10 Undo all effects caused by the Fool that has permanently changed your character.
11 Your name is now legally changed (DM's choice).
12 You are now female.
13 All rolls are rolled with disadvantage for any creature within 30 feet of you (including yourself).
14 You are now male.
15 Roll 1d8. Your skin turns the indicated color [1-Red, 2-orange, 3-yellow, 4-green 5-blue 6-purple 7-rainbow 8-pitch black(as in vantablack)]
16 Your greatest wish appears to you as an illusion. It vanishes after 10 minutes.
17 A random God now hates you (DM's choice, duration 10 minutes)
18 Your Strength Score is increased by 1 and your Dexterity Score is decreased by 1 for 1 hour.
19 You become resistant to bludgeoning damage and vulnerable to slashing damage for 1 hour.
20 You become resistant to slashing damage and vulnerable to piercing damage for 1 hour.
21 You become resistant to piercing damage and vulnerable to bludgeoning damage for 1 hour.
22 Make a DC 25 Intelligence Saving Throw. On a success you may ask the DM any question. On a failure, you become stunned until the start of your next turn.
23 You become incapacitated for 1 minute.
24 You somehow
25 You regain 1d8 hit points, but suffer 1d8 necrotic damage after your next rest.
26 You gain non-functional wings for 1 minute
27 You gain a third eye for 3 minutes
28 You gain functional wings (30 feet flight movement distance) for 1 minute
29 You gain a sudden hunger for humanoid flesh, which will only disappear after it is satisfied.
30 Play the effect of every card in the Deck of Arcana except the fool, effects that wouldn't stack now do and all effects last for 10 minutes if they have durations.
31 You lose all sense of self for 1 minute
32 You obey anyone's instructions for 1 minute
33 You gain 1 exp
34 You lose 1 exp, unless it would cause you to lose a level
35 You cast Reduce on yourself without cost with a duration of 10 minutes
36 You cast Enlarge on yourself without cost with a duration on 10 minutes
37 You cast Fireball without cost
38 You cast Fireball without cost
39 You cast Fireball without cost
40 You cast Fireball without cost
41 You Polymorph into a Kobold for 10 minutes
42 Go to https://hideous.github.io/# and roll once. Apply that effect
43 Reroll
44 For 1 hour, whenever a creature within 15 feet of you rolls a d20, any result >= 11 if treated as a 20 and any result <= 10 is treated as a 1 (before adding bonuses)
45 1d4 of your limbs become invisible (of your choice) for 10 minutes
46 Target a creature withing 15 feet. The ground at the target's feet becomes fused with glass
47 The next roll made by a creature within 30 feet of you is treated as half the maximum of the dice used
48 Roll a d6. you gain +5 to saving throws associated with that stat (1: strength, 2: dex, 3: con, 4: int, 5: wis, 6: cha)
49 Roll a d6. you gain -5 to saving throws associated with that stat (1: strength, 2: dex, 3: con, 4: int, 5: wis, 6: cha)
50 The next 10 rolls made by creatures within 60 feet of you when you drew The Fool (including yourself) result in nat. 10, regardless of the type of dice that was being rolled, except if it to roll of The Fool table
51 Creatures (including self) within 10 feet of you take 1d4 - 3(min 1) force damage.
52 You get a terrible fear of heights exceeding 20 feet for 10 minutes
53 You gain levitation for 5 minutes
54 You gain 1 level in Bard for 10 minutes
55 You grow an extra pair of useless, baby arms for 5 minutes
56 Your ears grow, permanently
57 Your age increases by 2 days
58 You immediately turn into a plant pot, but retain the ability to speak, for 1 minute
59 You become omnipotent, but lose this ability as soon as you realise that you have it
60 You become immortal until you next take damage
61 Your name becomes 'The Shit' for 10 minutes. During the duration, all evidence and memories of being called whatever name you had before this effect become replaced with what they would be if you had the name 'The Shit' during that time
62 Anything you touch becomes invisible for 5 minutes. This effect lasts for 10 minutes
63 You see everything as the colour 'Blue' and cannot stop humming 'I'm Blue' for 10 minutes
64 You look exactly like the most wanted criminal in the area you are in for 10 minutes
65 You get a wish, but whatever you wish for is merely an illusion
66 You get Hellish Rebuked (DEX save dc of 10). It doesn't affect you if you have a neutral alignment and heals you for the damage it would've done if you have an evil alignment
67 You gain the ability to breath molten gold, but not the ability to withstand it's heat, for 24 hours
68 You get a wish, but you can only wish for a tuna to appear at your feet
69 The word 'Nice' is shouted by some unseen thing which is standing next to you, dealing 1d6 thunder damage to you and all creatures within 5 feet of you, and is audible up to 100 feet away
70 You get a wish, but you can only wish for a tuba to appear at your feet
71 You get a wish, but you can only wish for a Tudor to appear at your feet
72 You get a wish, but you can only wish for an Uber (driver) to appear at your feet
73 You get a wish, but you can only wish for a tuber to appear at your feet
74 You can only communicate with others by mimicking people in a hostile, passive-aggressive tone for 10 minutes
75 You turn into an extreme racist for 10 minutes, unless you already are an extreme racist, in which case you are no longer racist for 10 minutes
76 All creatures within 30 feet of you when you drew The Fool is True Polymorphed into you for 1 hour, but all creatures changed by this affect as well as you still see all polymorphed creatures' true forms.
77 Pick an effect from The Fool table and use it as if you rolled it, rather than this
78 A random critter (DM's choice) becomes your familiar for 10 minutes
79 You become attracted to goblins for 1 hour
80 You cannot say words containing the letter 'e' for 10 minutes
81 You can only say words containing the letter 'e' for 10 minutes
82 You can only say the letter 'e' for 10 minutes
83 You pronounce the letter 'e' as you would the letter 'x' for 10 minutes
84 You constantly talk without stopping for 10 minutes
85 You can't talk for 10 minutes
86 All cards in the Deck of Arcana are treated as if they were The Fool for 1 minute
87 Use the effect of The World, without putting The World on cooldown, regardless of if The World is on cooldown or not
88 You become incredibly drunk for 10 minutes
89 You become incredibly sober for 10 minutes
90 You become so sober that people think you are drunk for 10 minutes
91 You soil yourself, taking 1d6 non-lethal psychic damage from embarrassment
92 Someone in your party (your choice) soils themselves. They take 1d6 non-lethal psychic damage from embarrassment
93 All enemies soil themselves. They each take 1d6 non-lethal psychic damage from embarrassment
94 Your weapon grows and must be wielded 2-handed for 10 minutes
95 Your weapon shrinks and cannot be wielded 2-handed for 10 minutes
96 You are hit by a Fireball
97 Your feet grow to twice their original size for 10 minutes
98 Dispel all magical effects except the Deck of Arcana within 30 feet of you for 30 minutes
99 Your movement speed is increased tenfold, but it somehow becomes impossible to miss you with attacks for 10 minutes
100 Play 2 cards of your choice from the Deck of Arcana, other than The Fool

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