Death's Scythe

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Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Missing rarity, and weapon subtype. The clause on destroying makes this feel like an artifact, and not a magic weapon.


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Scales.png This page is of questionable balance. Reason: The demon possession needs to be fully detailed, along with potential cures for the possession, if there are any. Once the base weapon is determined, the damage needs to be recalculated. Death's veil needs a distance. What if a creature has 10 or less health (almost all naturally occuring wildlife in the back of the MM that doesn't have 'Giant' in its name).


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Weapon, (requires attunement)

Death's Scythe is a not a weapon for the faint of heart. You have to become one with the weapon to even scratch the surface of its power. It requires a ten day attunement from a Death Cleric.

The damage for this weapon is 2d12+3d4 necrotic damage.

Reaper. When not being wielded by a Death Cleric, you have to, at the start of every turn, make a DC 20 Wisdom saving throw, or be possessed by a demon.

Death's Veil. Because of its closeness to death, you can sense when any creature is under 10 hit points.

Banisher. This weapon can cast the banishment spell three times per long rest.

Destroy. This weapon cannot be destroyed by anyone except for the wielder if they willingly choose to throw it in a pool of purity, which can be made by touching the horn of a unicorn to a body of water big enough for a man.


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