Datara, Second Form (5e Creature)

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Design Note: This monster uses the Mythic Monster rules.

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Datara, Second Form[edit]

Titanic celestial, lawful evil


Armor Class 20 (Chakra Armor)
Hit Points 1,815 (30d100 +300)
Speed 150 ft.


STR DEX CON INT WIS CHA
30 (+10) 10 (+0) 30 (+10) 10 (+0) 10 (+0) 14 (+2)

Saving Throws Strength +19, Constitution +19, Charisma +19
Skills +19+19+38
Damage Resistances Radiant, Necrotic, Force
Damage Immunities poison; bludgeoning, piercing, and slashing damage from nonmagical attacks
Condition Immunities poisoned, frightened, Paralyzed, Petrified, and Poisoned.
Senses passive Perception 48
Languages understands all languages, but can't speak.
Challenge 45 (820,000 XP)


Immensity. Datara can move through the space of a creature or object of Gargantuan size or smaller, and it does not treat such creatures as difficult terrain. If it moves through a creature's space, the creature must make a DC 26 Dexterity saving throw, taking 55 (10d10) bludgeoning damage on a failure. A creature can only be made to make this save once per round.

Legendary Resistance (4/Day). If the zombie fails a saving throw, it can choose to succeed instead.

Siege Monster. Datara deals double damage to objects and structures.

One With Everything. Datara’s chakra is identical to the ambient chakra of the world. Attempts to locate it with magic have disadvantage.

Chakra Constitution Datara has advantage on saving throws against spells and other magical effects. All of Kurama’s attacks are considered magical for the sake of overcoming resistances.

Numerous Appendages When grappling creatures smaller than Colossal, Datara can grapple creatures with its tails, disabling one tail attack per two creatures grappled.

Feeble. Datara has disadvantage against becoming prone.

ACTIONS

Multiattack. Datara can make 5 tail attacks and 1 arm swipe or use its Frightful Presence and Tailed Beast Bomb and make an arm swipe.

Tails. Melee Weapon Attack: +21 to hit, reach 30 ft., one target. Hit: 154 (24d8 + 10) Bludgeoning damage. Target gets knocked back 2d4 x 10 feet.

Arm Swipe. Melee Weapon Attack: +19 to hit, reach 50 ft., hits up to 3 creatures within a 5 ft. cube. Hit: 120 (20d10 + 10) Bludgeoning damage, and targets are knocked back 30 ft. and knocked prone.

Frightful Presence. Each creature of Datara’s choice within 600 feet of it and aware of it must succeed on a DC 26 Wisdom saving throw or become frightened for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Frightful Presence for the next 24 hours.

Tailed Beast Bomb (recharge 5-6) Datara fires a beam of chakra in a 240 ft. cone. Every creature within range must succeed a DC 24 Dexterity saving throw or take 220 (40d10) Force damage, or half on save.

LEGENDARY ACTIONS

The Datara can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Datara regains spent legendary actions at the start of its turn.

Tail Sweep. Datara makes a tail attack

Gather Chakra. Datara rolls to recharge Tailed Beast Bomb or gains 20 temporary hit points.

Ten_Tails_2nd_Form.png
Datara, the Ten-Tailed God in its second form

Datara, the original Tailed Beast, hardly resembles the princes it once was. With no ideals, no emotions, it exists solely to destroy. While the all-seeing eye remains, its body undergoes an intense transformation from its Initial form to an emaciated, humanoid figure. If allowed to exist for an extended period of time, it transforms into its final, true form



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