Datara, Initial Form (5e Creature)

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Design Note: This monster uses the Mythic Monster rules.

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Datara, Initial Form[edit]

Titanic celestial, lawful evil


Armor Class 25 (Chakra armor)
Hit Points 1,310 (20d100 + 200)
Speed 60 ft.


STR DEX CON INT WIS CHA
30 (+10) 10 (+0) 30 (+10) 10 (+0) 10 (+0) 10 (+0)

Saving Throws Strength +11, Constitution +11, Charisma +11
Skills +11+11+22
Damage Resistances Radiant, Necrotic
Damage Immunities poison; bludgeoning, piercing, and slashing damage from nonmagical attacks
Condition Immunities poisoned, frightened, prone
Senses blindsight 240 ft., darkvision 360 ft., truesight 120 ft., passive Perception 32
Languages understands all languages, but can't speak
Challenge 40 (460,000 XP)


Immensity. Datara can move through the space of a creature or object of Gargantuan size or smaller, and it does not treat such creatures as difficult terrain. If it moves through a creature's space, the creature must make a DC 26 Dexterity saving throw, taking 55 (10d10) bludgeoning damage on a failure. A creature can only be made to make this save once per round.

Legendary Resistance (4/Day). If the zombie fails a saving throw, it can choose to succeed instead.

Siege Monster. Datara deals double damage to objects and structures.

One With Everything. Datara’s chakra is identical to the ambient chakra of the world. Attempts to locate it with magic have disadvantage.

Chakra Constitution Datara has advantage on saving throws against spells and other magical effects. All of Kurama’s attacks are considered magical for the sake of overcoming resistances.

Numerous Appendages When grappling creatures smaller than Colossal, Datara can grapple creatures with its tails, disabling one tail attack per two creatures grappled.

ACTIONS

Multiattack. Datara can make 5 tail attacks or use its Frightful Presence and Tailed Beast Bomb.

Tails. Melee Weapon Attack: +21 to hit, reach 30 ft., one target. Hit: 120 (20d10 + 10) bludgeoning damage.

Frightful Presence. Each creature of the zombie's choice within 600 feet of it and aware of it must succeed on a DC 26 Wisdom saving throw or become frightened for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Frightful Presence for the next 24 hours.

Tailed Beast Bomb (recharge 5-6) Datara fires a beam of chakra in a 120 ft. x 60 ft. line. Every creature within range must succeed a DC 24 Dexterity saving throw or take 20d20 force damage.

LEGENDARY ACTIONS

The Datara can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Datara regains spent legendary actions at the start of its turn.

Tail Sweep. Datara makes a tail attack

Gather Chakra. Datara rolls to recharge Tailed Beast Bomb or gains 20 temporary hit points.

Juubi_revived.png
Datara, the Ten-Tailed God in its first form under a blood-red moon.

Datara, the original Tailed Beast, hardly resembles the princes it once was. With no ideals, no emotions, it exists solely to destroy. The only remnants of its former appearance is the all-seeing eye that covers most of its head. If given enough time to exist, it transforms into its second form.



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