Dark Mist (5e Spell)

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Dark Mist
5th-level conjuration (ritual)
Casting time: 1 Action
Range: Self (20-foot-radius sphere)
Components: V, S
Duration: Concentration, Up to 1 minute

You draw in dark power from Urei and release it as a 20-foot-radius sphere of obscuring, black mist centered on you. The mist spreads around corners. It lasts for the duration or until strong wind disperses the mist, ending the spell. Creatures outside the mist cannot see through this darkness, and creatures within it have their vision limited to a 5-foot-radius.

When a creature other than you enters the spell’s area for the first time on a turn or starts its turn there must succeed on a Constitution saving throw. The creature takes 2d10 dark damage and 2d10 necrotic damage or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 6 or higher, the damage increases by 1d10 for each spell slot above 6th.

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