Daggerspell Master (3.5e Prestige Class)
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|“||May the blades guide me.||”|
The Daggerspell's were a group brought to life with the release of Complete Adventurer. This class may be used as the daggerspells being a group and also must be willing to have the group get a stronghold.
Becoming a Daggerspell Master
A charachter that persues this class is one of the most skilled in the Daggerspells, he is given extra privileges and command over the building of their stronghold.
|Alignment:||Any non-evil (unless the Daggerspells in your campaign are different).|
|Feats:||Improved Two-Weapon Fighting.|
|Level and Classes:||10 levels in another Daggerspell class.|
|1st||+1||+0||+2||+2||Sneak Attack (+1d6), Master Status||One Level of existing class|
|2nd||+2||+0||+3||+3||One Level of existing class|
|3rd||+3||+1||+3||+3||Sneak Attack (+2d6)||One Level of existing class|
|4th||+4||+1||+4||+4||One Level of existing class|
|5th||+5||+1||+4||+4||Sneak Attack (+3d6)||One Level of existing class|
Class Skills (6 + Int modifier per level)
All of the following are class features of the Daggerspell Master.
Master Status: A Daggerspell Master may chose what the members pay (as dues, lodging, equipment costs) and gains the ability to control what gets built in the stronghold and where. They get to chose the rules of the guild and are now the owners of the guild. If the guild doesn't have a stronghold yet you are in charge to build it from scratch, you get granted the landlord feat from Stronghold Builder's Guidebook. He can chose who joins and he can disband members as he likes.
Sneak Attack: A Daggerspell Master gains additional Sneak Attack damage of 1d6 damage at first level, 2d6 at 3rd and 3d6 at 5th.
Playing a Daggerspell Master
Combat: A Daggerspell Master is a sneak attacking class, he has the ability to sneak attack and use daggers effectively.
Daggerspell Initiates in the World
|“||<-Some quote from a character of this class->||”|
<-Where characters of this class fit in a d20 world->
NPC Reactions: Daggerspells greet other Daggerspells with open arms. Others in the guild may let them stay in their quarters, if your campaign has a guild house for the Daggerspells then they may stay there for 1/2 normal price.
<-class name-> Lore
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|11||<-not so common knowledge->.|
|21||<-very rare information->.|
|26||<-information so obscure that members of this class might not even know it->.|
<-pluralized class name-> in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play->
Adaptation: <-Fitting this class in your campaign->
Sample Encounter: <-DM placement for NPC of this class->
EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->