Daggerspell Master (3.5e Prestige Class)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 18:23, 12 September 2019 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Description incomplete.

You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Daggerspell Master[edit]

May the blades guide me.

The Daggerspell's were a group brought to life with the release of Complete Adventurer. This class may be used as the daggerspells being a group and also must be willing to have the group get a stronghold.

Becoming a Daggerspell Master[edit]

A charachter that persues this class is one of the most skilled in the Daggerspells, he is given extra privileges and command over the building of their stronghold.

Entry Requirements
Alignment: Any non-evil (unless the Daggerspells in your campaign are different).
Feats: Improved Two-Weapon Fighting.
Level and Classes: 10 levels in another Daggerspell class.

Table: The Daggerspell Master

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spells
Fort Ref Will
1st +1 +0 +2 +2 Sneak Attack (+1d6), Master Status One Level of existing class
2nd +2 +0 +3 +3 One Level of existing class
3rd +3 +1 +3 +3 Sneak Attack (+2d6) One Level of existing class
4th +4 +1 +4 +4 One Level of existing class
5th +5 +1 +4 +4 Sneak Attack (+3d6) One Level of existing class

Class Skills (6 + Int modifier per level)
As rogue.. will update later.

Class Features[edit]

All of the following are class features of the Daggerspell Master.

Master Status: A Daggerspell Master may chose what the members pay (as dues, lodging, equipment costs) and gains the ability to control what gets built in the stronghold and where. They get to chose the rules of the guild and are now the owners of the guild. If the guild doesn't have a stronghold yet you are in charge to build it from scratch, you get granted the landlord feat from Stronghold Builder's Guidebook. He can chose who joins and he can disband members as he likes.

Sneak Attack: A Daggerspell Master gains additional Sneak Attack damage of 1d6 damage at first level, 2d6 at 3rd and 3d6 at 5th.

Campaign Information[edit]

Playing a Daggerspell Master[edit]

Combat: A Daggerspell Master is a sneak attacking class, he has the ability to sneak attack and use daggers effectively.

Advancement: ...

Resources: ...

Daggerspell Initiates in the World[edit]

<-Some quote from a character of this class->

<-Where characters of this class fit in a d20 world->

NPC Reactions: Daggerspells greet other Daggerspells with open arms. Others in the guild may let them stay in their quarters, if your campaign has a guild house for the Daggerspells then they may stay there for 1/2 normal price.

<-class name-> Lore[edit]

Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 <-not so common knowledge->.
16 <-rare information->.
21 <-very rare information->.
26 <-information so obscure that members of this class might not even know it->.

<-pluralized class name-> in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->

Back to Main Page3.5e HomebrewClassesPrestige Classes

Home of user-generated,
homebrew pages!