Dagger Fighter (3.5e Class)

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Dagger Fighter[edit]

A fighter proficient in dagger style fighting.

Making a Dagger Fighter[edit]

Abilities: Strength for high damage, Dexterity for high AC and Constitution for high HP.

Races: Any.

Alignment: Any.

Starting Gold: 6d8×10 gp (250 gp).

Starting Age: "Simple" or "As rogue".

Table: The Dagger Fighter

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +0 Bonus Feats, Bound Weapon
2nd +2 +3 +3 +0 Bonus Feats
3rd +3 +3 +3 +1 Eyes in back of your head
4th +4 +4 +4 +1 Bonus Feats
5th +5 +4 +4 +1 Increased Bound Weapon, Master of Opportunity
6th +6/+1 +5 +5 +2 Bonus Feats
7th +7/+2 +5 +5 +2
8th +8/+3 +6 +6 +2 Bonus Feats
9th +9/+4 +6 +6 +3
10th +10/+5 +7 +7 +3 Bonus Feats, Increased Bound Weapon
11th +11/+6/+1 +7 +7 +3
12th +12/+7/+2 +8 +8 +4 Bonus Feats
13th +13/+8/+3 +8 +8 +4
14th +14/+9/+4 +9 +9 +4 Bonus Feats
15th +15/+10/+5 +9 +9 +5 Increased Bound Weapon
16th +16/+11/+6/+1 +10 +10 +5 Bonus Feats
17th +17/+12/+7/+2 +10 +10 +5
18th +18/+13/+8/+3 +11 +11 +6 Bonus Feats
19th +19/+14/+9/+4 +11 +11 +6
20th +20/+15/+10/+5 +12 +12 +6 Bonus Feats, Increased Bound Weapon

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Climb (Str), Craft (Int), Intimidate (Cha), Jump (Str), Move Silently (Dex), Open Lock (Dex), Search (Int), Sleight of Hand (Dex), Survival (Wis), Swim (Str), Tumble (Dex).

Class Features[edit]

All of the following are class features of the Dagger Fighter.

Weapon and Armor Proficiency: Dagger, kukri and punching dagger. All light, medium armor and all shields (except tower shields.)

Bonus Feat At first level and every even level, a Dagger Fighter gains a feat from the list of fighter bonus feats. Does not need to meet the prerequisites to obtain a feat.

Bound Weapon: A first level Dagger Fighter may bind a melee weapon of his choice so it becomes part of him (must be proficient with weapon to bind it). Then in combat he may draw his bound weapon or put it away (If you dont understand how he does this watch X-men and see Wolverine's power, it's the same concept) as a move action (can be drawn or put away as a free action with the Quick Draw feat).

Eyes in back of your head: A Dagger Fighter sees everything on the battlefield and is prepared for anything. From third level onwards, a Dagger Fighter cannot be flanked or sneak attacked. This also allows him to see perfectly even if his eyes are blocked (by hair, a hood or a full helmet), closed (if he is sleeping or he is blinking) or even if he is blind.

Increased Bound Weapon: At level five a Dagger Fighter's bound weapon's damage increases by one die size (1d4 becomes 1d6). Damage increases by an extra die every five levels (1d6 becomes 1d8 at lvl.10, 1d8 becomes 1d10 at lvl.15 and 1d10 becomes 1d12 at lvl.20).

Master of Opportunity: An Dagger Fighter learns to master the battlefield, he slip in between enemies as if they aren't there. From 5th level onwards, the Dagger Fighter never provokes attacks of opportunity by any action that he takes. For example, he can leave a foes threatened square without provoking one.

Epic Dagger Fighter[edit]

Table: The Epic Dagger Fighter

Hit Die: d8

Level Special
22nd Bonus Feats
24th Bonus Feats
25th Increased Bound Weapon
26th Bonus Feats
28th Bonus Feats
30th Bonus Feats, Increased Bound Weapon

2 + Int modifier skill points per level.

Bonus Feats: The Epic Dagger Fighter gains a bonus feat selected from the list of epic feats every 2nd level after 20th.

Increased Bound Weapon: An Epic Dagger Fighter's bound weapon's damage continues to increases by one die size every five levels(1d12 becomes 2d6 at lvl.25, 2d6 becomes 2d8 at lvl.30 and 2d8 becomes 2d10 at lvl.35 and maxes out at 2d12 at lvl.40).

Campaign Information[edit]

Playing a Dagger Fighter[edit]

Religion: Often worship deitys of death, strength, war or Chuck Norris.

Other Classes: Interact very well with other classes.

Combat: Run up and hit.

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