Dākufaiā Dragon (3.5e Creature)

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Type: Dragon (Fire, Earth)
Environment: Non-arctic/Ruins, deep jungles, and subterranean realms.
Organization: Solitary or clan
Challenge Rating: Wyrmling ; very young ; young ; juvenile ; young adult ; adult ; mature adult ; old ; very old ; ancient ; wyrm ; great wyrm
Treasure: Special
Alignment: Aspects of Neutral; this race doesn't have predetermined alignments based on genetics, as the Spellfire purified the process in creating this new life, and instead are tempered by the nature around them and the decisions they choose throughout their self-educational growth.
Advancement: Wyrmling HD; very young HD; young HD; juvenile HD; young adult HD; adult HD; mature adult HD; old HD; very old HD; ancient HD; wyrm HD; great wyrm HD
Level Adjustment: +4
Dragons by Age
Age Size Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/
Attack Fort Save Ref Save Will Save Breath Weapon (DC) Frightful Presence DC
Wyrmling Body Lgt. (1-4), Tail Lgt. (1-3) 7d12 (84) 17 10 15 10 11 10 +7/+10 +10 +7 +5 +5 2d10 (15) ---
Very young Body Lgt. (4-11), Tail Lgt. (3-8) 10d12 (120) 21 10 15 12 13 12 +10/+19 +14 +10 +7 +8 4d10 (20) ---
Young Body Lgt. (11-18), Tail Lgt. (8-13) 13d12 (156) 25 10 17 12 13 12 +13/+24 +19 +11 +8 +9 6d10 (20) ---
Juvenile Body Lgt. (18-23), Tail Lgt. (13-18) 16d12 (192) 29 10 17 14 15 14 +16/+29 +24 +14 +10 +12 8d10 (25) ---
Young adult Body Lgt. (23-29), Tail Lgt. (18-23) 19d12 (228) 31 10 19 14 15 14 +19/+37 +27 +16 +11 +13 10d10 (25) 25
Adult Body Lgt. (29-36), Tail Lgt. (23-28) 22d12 (264) 33 10 21 16 17 16 +22/+41 +31 +18 +13 +17 12d10 (25) 25
Mature adult Body Lgt. (36-42), Tail Lgt. (28-33) 25d12 (300) 33 10 21 18 19 18 +25/+44 +34 +20 +14 +18 14d10 (30) 25
Old Body Lgt. (42-48), Tail Lgt. (33-38) 28d12 (336) 35 10 23 20 21 20 +28/+52 +36 +23 +16 +21 16d10 (30) 30
Very old Body Lgt. (48-55), Tail Lgt. (38-43) 31d12 (372) 37 10 25 22 23 22 +31/+56 +40 +25 +17 +23 18d10 (35) 30
Ancient Body Lgt. (55-61), Tail Lgt. (43-48) 34d12 (408) 39 10 27 24 25 24 +34/+60 +44 +28 +19 +26 20d10 (35) 35
Wyrm Body Lgt. (61-67), Tail Lgt. (48-53) 37d12 (444) 41 10 29 24 25 24 +37/+64 +48 +30 +20 +27 22d10 (40) 35
Great wyrm Body Lgt. (67-74), Tail Lgt. (53-58) 40d12 (480) 45 10 31 26 27 26 +40/+73 +49 +32 +22 +30 24d10 (40) 40

Dragon Abilities by Age
Age Speed Initiative AC Special Abilities Caster Level SR
Wyrmling 30 ft., Swim 30 ft. (poor) +0 14 (+4 natural), touch 10,
flat-footed 14
Resistance Fire 5, Resistance Acid, Toxin 5 --- ---
Very young 30 ft., Swim 30 ft. (poor) +0 14 (+4 natural), touch 10,
flat-footed 14
--- --- ---
Young 30 ft., Swim 30 ft. (poor) +0 14 (+4 natural), touch 10,
flat-footed 14
--- 1st ---
Juvenile 40 ft., Swim 40 ft. (poor) +1 16 (+6 natural), touch 9,
flat-footed 16
Resistance Fire 10, Resistance Acid, Toxin 10 3rd ---
Young adult 40 ft., Swim 40 ft. (poor) +1 16 (+6 natural), touch 9,
flat-footed 16
Locate object 5th 20
Adult 40 ft., Swim 40 ft. (poor) +1 16 (+6 natural), touch 9,
flat-footed 16
DR 5/Holy 7th 20
Mature adult 50 ft., Swim 50 ft. (poor) +2 18 (+8 natural), touch 8,
flat-footed 18
9th 25
Old 50 ft., Swim 50 ft. (poor) +2 18 (+8 natural), touch 8,
flat-footed 18
Suggestion 11th 25
Very old 50 ft., Swim 50 ft. (poor) +2 18 (+8 natural), touch 8,
flat-footed 18
DR 10/Holy 13th 25
Ancient 60 ft., Swim 60 ft. (poor) +3 20 (+10 natural), touch 7,
flat-footed 20
Find the path 15th 30
Wyrm 60 ft., Swim 60 ft. (poor) +3 20 (+10 natural), touch 7,
flat-footed 20
Discern location 17th 30
Great wyrm 60 ft., Swim 60 ft. (poor) +3 20 (+10 natural), touch 7,
flat-footed 20
DR 20/Holy 19th 30

Private! They have four legs with claws that tear heavy armor, and a pair of arms that will either bash your body to a pulp or use another comrade to smear your brain all over the wall! Now stir some steel in that body of yours and release the hounds upon them, for we must fight teeth with teeth, and fire with fire!
—Captain Alexander Abrahms, 1st Battalion of the Purple Dragon Knights, Chronicles of the Dragon Wars.

During the chaos of the Blood War between the denizens of the Abyss and the Nine Hells, a legendary Infernal Planar Dragon by the name of Karnifax the Red began to forge in secret a plan he dreamed would change the views concerning all dragonkind. By making a pact discretely with Mystra, Karnifax over centuries mastered the powers of the Spellfire, using Blood Magic with a powerful artifact known as the Eclipsing Elixir, which contained the blood of Shadow, Black, Swamp, and Deep Dragons. For a perilously long week, Karnifax wrought his art in isolation, where only the echoes of magic igniting and bursts of effects created a cacophony of suspense-rising thrill. When time had lapsed far enough, Karnifax the Red emerged with a beaming expression of triumph, for there in his cave was a nest of twelve dragon eggs whose scaly pigmentation were cosmic swirls of red and black hues. Karnifax then departed from the Nine Hells in secret, traversing to the Material Plane where on the Continent of Osse, deep within it's jungles, he incubated and protected his legacy. The race known to the Osslanders as the "Dākufaiā Dragon" were far from what you'd expect in a typical Dragon, but this didn't mean they weren't true dragon-blooded, but were instead a new spawn of intelligence and prowess testing the boundaries of nature one century at a time.

From the hip down, the Dākufaiā had a draconic lower half, where scales are a deep crimson red with patterns along the spine following down to the tail, that resembled closely to a Coral Snake's but were smokey hues of grey faded into charcoal black with small spines adorning it's surface. From the torso upward, Dākufaiā are fair-skinned humanoids maintaining particularly attractive human complexions, though patches of scales along the arms and shoulders with slit reptilian eyes give away their heritage more visibly than a Yuan-Ti Pureblood. The Dākufaiā stand eight feet tall, weighing approximately 2100-2300 pounds, with a total length of twenty-five feet from front to tip of tail. Their horns often curl in elongated manners during growth, much like a ram's horns but curling straight backwards being obsidian black with a glowing red tip that is quite literally hot to the touch when succumbing to bouts of anger.


Dākufaiā are temperamental dragontaur who abstain from following Bahamut or Tiamut due to their personal religious warring, finding it too confrontational and absurd, thus worshiping draconian deities who are primarily unheard of or less well known.


Tending towards the entire Neutrality spectrum, as being tempered during their growth by all the whimsical aspects of nature, Dākufaiā are firm believers in fighting for their own destiny and futures. Only in rare extreme cases are members of the dragontaur race settled in cultured settlements where either Lawful Good claims them due to a prominent protective personality, or becoming convinced that pacifism is as toxic as becoming disillusioned by the world, refusing to seeing it as a hopelessly despairing world of little value.


The Dākufaiā are most friendly with draconic and reptilian creatures, often trading and consorting with the tribal lizard-folk and other reptiles. They are neutral towards other races, but easily provoked by arrogant and rude behaviors.


Dākufaiā are intelligent, proud, and skilled. They are slow to anger, but once angered, are unforgiving dragontaurs with powerful strength. They are competitive, willing to turn most things into a competition or game, such as slaying foes (often counting kills) though not meaninglessly as all kills must be purposeful in that it serves more than just selfish desires. Dākufaiā Dragons are sly and devious. They are instinctively cunning and are not prone to taking risks, though they're not above thievery especially when it pertains to attracting mates that are true dragons, or collecting trinkets that contains particular knowledge not widely known. They are not the type to enter conflicts unless in defense of themselves or allies, finding wars meddlesome, and therefore take great efforts in isolating themselves from political affairs.

Special Abilities[edit]

Hellfire (Su)

The magical fiery energy of the Nine Hells; half of the damage from hellfire is fire damage, and half is unholy energy that bypasses fire resistance and immunity.

Breath Weapon (Su)

A Dākufaiā’s breath weapon is a torrent of acid and Hellfire that is 15 feet long, 5 feet wide, and 5 feet high. Creatures caught in the torrent must make a Reflex save for half damage (DC 10 + 1/2 creature’s racial HD + creature’s Con modifier), or take both fire and acid damage according to the Dākufaiā's age category; a successful saving throw vs. breath weapon reduces the loss to ½ (round up). Acid Damage dealt to creatures persists for 1d6 turns, dealing an additional 1d6 acid damage and causing nausea. Furthermore, A creature that fails its save against a Dākufaiā Dragon’s breath weapon can’t benefit from morale bonuses for 1 minute. If the creature fails another save against the breath weapon during this time, it is staggered for 1 round. Once used, the breath attack must wait to recharge for 1d6 rounds.

Charm Reptiles (Sp)

A great wyrm Dākufaiā Dragon can use this ability three times per day. It works as a mass charm spell that affects only reptilian animals. The dragon can communicate with any charmed reptiles as though casting a speak with animals spell. This ability is the equivalent of a 1st-level spell.

Racial Traits[edit]

The Dākufaiā Dragon have the following racial traits:

Type: Monstrous Humanoid (Dragon)

Ability Score Adjustments: +6 Str, +4 Con, -2 Dex, +2 Wis, +2 Int, +4 Cha; Dākufaiā Dragon are a strong and sturdy dragontaur race, although their bulk makes them less maneuverable.

Prehensile Tail: Able to manipulate objects with tail though limited to small light attachments ie. daggers, but enough to move light objects or grapple. A Dākufaiā Dragon's long tail gives it exceptional balance, granting it great jumping skill and helps propel it through the water, a Dākufaiā Dragon gains a +5 racial bonus on all Balance, Swim and Jump checks.

Claws: A Dākufaiā Dragon's impressive claws gives it enhanced ability to climb, combined with its great strength a Dākufaiā Dragon gains a +5 racial bonus on all Climb checks.

Camouflage: Dākufaiā Dragon's mixed red and black scale patterns with ashen coloring give them a +2 to Hide checks in subterranean environments.

Awkward Build: Due to their tails and bumpy, scaly bodies, Dākufaiā Dragon must have armor custom made at an increased cost of 50% (including the cost of masterwork armor.)

Natural Immunities and Vulnerabilities: Immunity to Poison, but vulnerable to water, ice, taking 50% total damage.

Languages: Common, Draconic, Sylvan. Bonus Languages: Terran, Elven, Dwarven

Favored Classes: Fighter, Soldier

Challenge Rating: 7

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