Crystallite (5e Race)

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Crstallite[edit]

The Crystallite are a race most noted for the wild variance in appearance and ability. All at once beautiful and terrible, these beings of arcane origin do not form societies of their own and have no language. Because of their enormous size and useful abilities, it is not uncommon to find Crystallites held as slaves, especially in Dwarf, Gnome, and Halfling societies.

A Varied Race[edit]

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Giant Red Crystallite, Faygo_Rain, https://www.pinterest.com/lausinfatt/elemental-creature/

Owing to the chemical structure of their crystalline bodies, Crystallites vary widely in appearance, most notably in color. This color determines much about their lives, including which societies will value them and what their abilities will be. Most Crystallites are tall and slender, but have also been known to take on stout forms.

Arcane Origins[edit]

The first Crystallite was discovered when an Elven alchemist experimenting with using crystals to store alchemical properties was surprised to discover that some of the crystals had gained sentience. For some time, Crystallites were confined to Elven society as sentries. However, these Crystallite sentries eventually betrayed their owners and became nomads.

Many liquid substances can eventually become Crystallites given the right conditions. Crystallites, although difficult to tame, are very useful as laborers. Even though their qualities change extremely depending on their alchemical composition, all Crystallites are incredibly strong. The industrious societies of the Dwarves, Gnomes, and Halflings have been the most successful at taming these beings.

Crystallite Names[edit]

Crystallites, due to their inability to speak, have no use for names and are thus only given a name by an owner or companion.

Crystallite Traits[edit]

Crystallite abilities are largely determined by their alchemical structure, but there are some qualities shared by all.
Ability Score Increase. Your Strength score increases by 1.
Age. Crystallites do not mature or age.
Alignment. Crystallites are chaotic and neutral, primal beings unless tamed by another race. If tamed, the Crystallite takes on the alignment of its tamer.
Size. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Refraction. Creatures may see in dim light within 60 feet as though it were bright light and in darkness as if it were dim light, but cannot discern color in darkness, only shades of gray when using you as a lens.
Inexhaustible. Crystallites don't need to eat or sleep during rest periods.
Languages. You can read and comprehend Common and either Dwarvish, Gnomish, or Halfling.
Subrace. Crytallite subraces are determined by their alchemical composition. You must choose between water, lava, acid, lamp fuel, and honey.

Water Crystallite[edit]

Water-based Crystallites vary in color from a very light, almost white blue, to a deep indigo depending on the type of water from which they were born.
Ability Score Increase. Your Wisdom score increases by 1.
Waterborn. You gain vulnerability to Cold damage. You gain resistance to Fire damage.
Elemental Control. You can cast Create Water, Bless Water, and Curse Water at will.

Lava Crystallite[edit]

Lava-based Crystallites vary in color from a blinding fiery red, to a dark oxblood depending on the temperature of the lava from which they were born.
Ability Score Increase. Your Constitution score increases by 1.
Fireborn. You gain resistance to Fire damage. You gain advantage on saving throws against Fire damage.
Ignite Weapon. You can ignite a weapon. Ignited weapons stay lit for 1d4 turns, and deal an additional 1d10 Fire damage on successful hit. If the weapon is made of wood, it is destroyed when the fire goes out.

Acid Crystallite[edit]

Acid-based Crystallites vary in color, tending to be very bright including green, pink, and yellow depending on the type of acid from which they were born.
Ability Score Increase. Your Dexterity score increases by 1.
Acidborn. You have advantage of saving throws against poison, and you have resistance against Poison damage.
Toxic Crystals. You can cast Venomous Spit at will.

Lamp Fuel Crystallite[edit]

All lamp fuel-based Crystallites are black in color.
Ability Score Increase. Your Intelligence score increases by 1.
Pathlight. You radiate dim light constantly in a 10 foot radius.
Flammable. You gain vulnerability to Fire damage.
Blinding Light. Creatures within 10 feet must succeed on a DC 12 saving throw or become Blinded.

Honey Crystallite[edit]

All honey-based Crystallites are gold in color.
Ability Score Increase. Your Constitution score increases by 1.
Sweetness. You gain profifciency in Medicine and Nature.
Sticky. When receiving Piercing damage from a melee weapon, the attacker must succeed on a DC 12 saving throw or become Grappled.
Slow Moving. Your base speed is 20.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
10′ 0″ +(1d20' - 5") 360 lb. × (1d10 - 5) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)



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