Courageous (3.5e Trait)
From D&D Wiki
You have no fears, and will always use iron grit to push your party on.
Benefit: You have little to fear and gain a +2 to saves against fear checks.
Drawback: You will always try to push yourself or your party through perils that seem daunting. You must make a Will save (DC 20) or attempt the peril yourself. In addition if you fail the will save you must attempt to convince your party to do the daring act as well. You gain a +4 to intimidate or diplomacy to make your party do dangerous actions that you yourself will do.
Roleplaying Ideas: You fear almost nothing, not even death itself. You feel that any goal can be met with enough courage from fear, and you attempt to instill that in your own party and friends.