Cora (3.5e Campaign Setting)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 19:30, 25 October 2020 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Scales.png This page is of questionable balance. Reason: Someone needs to take a look at Cora Stones, Boosts (Cora Supplement) and the classes that use them because it's not clear how they work.

You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Rating: 4 / 5
This is complete in many aspects, but information is sparse in a few categories. Please help improve this.

What are the rating guidelines in more detail?
Why is Cora (3.5e Campaign Setting) rated how it is?
What is the correct campaign setting formatting?
If you feel this campaign setting does not deserve the current rating, start a discussion and the rating will be discussed

The World of Cora

Cora, once the creator god of a host of beings, is now dead, and her body broken into pieces. These pieces drift through the cosmos, giving life to all sorts of magical and fantastical beings. You find yourself amidst the conflicts of deities, cults, and churches who hold obscure views and threaten to destroy the very planes themselves. The crystalforged are marching once again, and the limits of their destructive capabilities know no bounds. Rumors that precious stones dug from the earth hold immense powers, those unlike anything the world has seen before, float from tavern to tavern; while the Underworld seems poised to wreak havoc upon Cora. Maybe these rumors hold some worth, maybe it is the key to stopping them? - Adventure awaits you in the World of Cora.

Player Info

Character Creation
Start making a character for the World of Cora.
The races found in the world of Cora.
A list of classes available to players.
Feats, Flaws & Traits
Expanded list of feats, flaws, and traits available.
Gear and Equipment
All the miscellaneous stuff you'll ever need.
Magic in the world of Cora.

World Reference

How Cora came to be.
Geography of the World
Places and locations of interest in the world of Cora.
The Corean Pantheon, and religion
Cosmology and the Planes
The layout of the cosmos.
The organizations of people in Cora.

DM Info

What the setting is all about, and why I made it.
Basics on how to run a game with this setting.
Bestiary and Monster Races
The vile beasts, horrid creatures, and savage species.
Adventures and Quests
Things to do in Cora.
NPCs, Minions, and Notables
All the people your players may see, talk to, or kill.

Back to Main Page3.5e HomebrewCampaign Settings

Home of user-generated,
homebrew pages!