Copycat (5e Class)

From D&D Wiki

Jump to: navigation, search
Scales.png This page is of questionable balance. Reason: Sure, just take every spellcasting feature, no issues there. By design this class can not ever be balanced.


You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Almost no class page is in a finished state when it is first posted. For guidance, see the 5e Class Design Guide.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

[edit]

Imagine a person seeing a spell only once I'm being able to use the exact same spell but better than other people are able to use it, or genetic prodigy who can match even the strongest fighters, or someone that's just good at playing instrument while baking. Copycat is a free-range class that allows you to make anything that you so desire well being as fair to other players as possible.

When creating a copycat you will soon realize that you have a large amount of freedom in terms of how you want to create your character even down to level 20 ability but another thing you'll soon realize is that your health is extremely low and it's highly recommended that you take things slow with this class because you also have a very basic proficiencies and no tool proficiencies so it's recommended that you be careful with your CopyCat.

Quick Build

You can make a copycat quickly by following these suggestions. First, constitution should be your highest ability score, followed by dexterity.

{{5e Class Features |name= copycat |hd= |classfeatures1=jack of all trades |classfeatures2=mimic, echo |classfeatures3=unknown possibilities |classfeatures4=ability score improvement |classfeatures5=copycat |classfeatures6=-Adaptation |classfeatures7=-copycat |classfeatures8=ability score improvement |classfeatures9=copycat |classfeatures10= |classfeatures11=copycat |classfeatures12=ability score improvement |classfeatures13=copycat |classfeatures14= |classfeatures15=copycat |classfeatures16=ability score improvement |classfeatures17=copycat |classfeatures18= |classfeatures19=copycat |classfeatures20=never enough


<!-Jack of all trades->[edit]

At 1st level, you gain half proficiency in all skills and add half of your proficiency bonus in armors and weapons you're not proficient in

<!-Mimic->[edit]

At 2nd level, you can copy 3 class abilities that have "once for a short rest", "once per long rest", or both that you can see a character use you can use that ability once as a bonus action (spells are included you can only copy certain spell levels every two levels) with the only exceptions being psionics and effects that come from items. at 6th level you can copy 6, at 12th level you can copy 9, and at 18th level 12

<!-Echo->[edit]

At 2nd level, whenever you use an ability copied with "mimic" the effects of that used ability or spell effects are doubled, damage is doubled as well if it does any, but when you use your first your 3 abilities copied with "anything you can do" you will have to take a long rest to use this feature again

<!-Unknown possibilities->[edit]

At 3rd level, choose one class once the class is chosen you can't choose another one, once you choose the class you can use that classes subclasses as if it was your own if the class has 7 or less you can only choose one subclass but if there are 8 or more you can choose 2 from the same class. At level 15 you can choose another class and choose two subclasses instead of one if it's 7 or less and if it's 8 or more from that class or a different one (can't be from the previous class you chose)

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Copycat->[edit]

At 5th level, you can choose 3 class features of the same level from any class and treated as if it was your own and you can choose another class feature every two levels also every level you can change the current class abilities that you have. (Does not apply the class features that give subclasses and ability score improvements)

<!-Adaptation->[edit]

At 6th level, you can take the abilities of those you have killed except for legendary actions, also roll 1d100 if it's between 95 to 100 you can reap one of the abilities from an already dead creature also the DM decides which abilities you get. you can alternatively choose one of the natural attacks or abilities the creature had shifting the anatomy of your body to be similar to the creature but maintain a humanoid shape until you decide to copy another one. You may only have two abilities gained at a time, a 18th level it increases to 4, and at 20th level it increases to 6

<!-Never enough->[edit]

At 20th level, you can copy only one level 20 class ability for any class, you also gain two extra uses of the "copycat" feature

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites: you can't

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies: none

0.00
(0 votes)

Back to Main Page5e HomebrewClasses


Home of user-generated,
homebrew pages!


Advertisements: