Confessor (5e Race)
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Confessors generally appear human, though their appearance is affected by the race of their non-Confessor parent (see Society). Confessors generally prefer to dress simply but elegantly, and rarely wear jewelry, even among nobility. Among Confessors, hair length is used to mark noble station the way jewelry is in other societies. All Confessors wear their hair long, but the higher her station the longer she wears her hair. The Mother Confessor's hair often touches the ground behind her.
In lands where Confessors are well known, they can be recognized on sight for what they are, as with any other race. In other lands, however, Confessors are not automatically recognized; if their non-Confessor parent race is human or elf or half-elf, they appear to be a human or half-elf, respectively; otherwise, they look like a half-breed of human and their non-Confessor parent race, and are generally assumed to be an outlier member of one race or the other. Confessors get a +5 racial bonus on Deception checks to appear as a human, or to appear as a member of their non-Confessor parent's race (if the non-Confessor parent is human, these stack to +10 to appear as a human; if the non-Confessor parent's race is elf or half-elf, these stack to +10 to appear as a half-elf), and an additional +10 to these checks in lands where Confessors are not widely known. In lands where Confessors are not widely known, one such check is made passively on first meeting someone new, opposed by an Arcana or History check to recognize her as a Confessor. Wearing a Confessor's Dress confers a -20 penalty on all Deception checks to appear as not a Confessor.
Society and History
Confessors tend to keep to themselves, though some take it upon themselves to travel the world and arbitrate justice where they see a need. They are led by the Mother Confessor, a title conferred by committee on one who has shown great power, wisdom, and leadership. She is given the Mother Confessor's Dress as a mark of her station.
Because male Confessors are always Evil and incredibly powerful, female Confessors never allow a male Confessor child to live if they can help it. One got loose one time and went on such a spree of mind-control, murder, and rape - fathering more male Confessors in the doing - that the next few hundred years were known as "The Dark Times" until a group of adventurers - including several female Confessors - were able to track down and wipe out all his male descendants. Confessors are very careful to kill every male Confessor child lest that happen again. They see this as necessary for the good of the world; if other societies tell them killing babies is bad, they remind them of the Dark Times, and that generally settles the matter.
Confessors usually travel the world when they come of age to look for a suitable mate, with whom they return to settle down among the other Confessors, so that any male offspring can be swiftly and quietly taken care of. Their mates are not permitted a say in this, but thanks to the Confessors' power this is rarely a problem. Confessors do not marry, and never choose a mate for love; their power would remove from their love everything they fell in love with in the first place. No Confessor would want to make a Thrall out of someone she truly cared for. Instead, Confessors choose a mate based on what traits they will impart to their children, both genetically and through teaching.
Confessors are creatures of magic, whose touch burns with ancient power.
Ability Score Increase. Your Charisma score increases by 2 and your Wisdom increases by 1.
Age. As Humans
Alignment. Female Confessors are always Good and usually Lawful, while male Confessors are always Evil and usually Chaotic.
Size. Confessors come in the same sizes and shapes as Humans. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Languages. You can speak, read, and write Common and one other language of your choice.
Touch: You have a power called the Confessor's Touch. Any time you make physical contact with a humanoid creature, you must make a DC 8 Wisdom Saving Throw or release this power into them. This DC may be increased at DM discretion if you are distracted or inebriated or otherwise impaired. With concentration, you may take 10 on this save. You may voluntarily fail this save at any time. At the height of the throes of passion, you automatically fail the save, and the effect's duration is Permanent as though you were level 20. To resist this power, the target must succeed on a Wisdom saving throw with a DC equal to 10 plus your Charisma Modifier plus your Character Level. This power has an effect similar to Dominate Person, except it does not require concentration and does not include any telepathic link, so orders must be spoken aloud. The duration is 1 hour times your Character Level squared; at level 20 the duration becomes Permanent. Female Confessors of level 1 to 10 gain three levels of exhaustion upon releasing this power; completing a long rest recharges the power and cures the exhaustion. Female Confessors of level 11 or higher gain two levels of exhaustion upon releasing this power; completing a short rest recharges the power and cures the exhaustion. Male Confessors may release this power once per round and do not get exhausted doing so.
Con Dar: When a female Confessor comes of age, she is taught by her mother how to enter a special state called the Con Dar (or "Blood Rage"). You invoke the Con Dar by spending one minute of concentration, during which your eyes glow blood red and you raise your hands to the sky, unleashing an unearthly scream but taking no other actions. This spectacle causes everyone who sees or hears it to save as though Touched or become Frightened; they may attempt a new save at the end of each of their turns, but they remain frightened until they succeed on the save or finish a short or long rest. The Con Dar may only be invoked on behalf of another, either in their defense or to avenge their death. Upon invoking the Con Dar, you enter a state of Rage as a Barbarian of your character level, except you are still able to cast spells. You are also affected by a Geas spell with the command "Protect or avenge the one for whom the Con Dar was invoked". At your first opportunity after invoking the Con Dar, you paint a pair of red lightning bolts on your face, which you may not remove until the Con Dar is over (treat this as part of the Geas). Anyone familiar with Confessors recognizes these painted lightning bolts and knows what they mean. The Con Dar lasts until the Geas is complete, during which time you stay in the Rage and you may release your Touch power once per round without exhaustion and without physical contact up to a range of 5 feet per character level. During the Con Dar, Touch has a duration of Permanent as though you were level 20, though once the Con Dar is complete the duration reverts to the usual duration for your level, starting from the end of the Con Dar. When the Con Dar is complete, you become stunned for one round, and your exhaustion level becomes five. You may not invoke the Con Dar again until your exhaustion level reaches zero. Once you invoke the Con Dar for the first time, you may only ever invoke it again on behalf of the one for whom it was invoked the first time. Most Confessors go their whole lives without ever invoking the Con Dar.