Concordant Killer (5e Creature)

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Concordant Killer[edit]

Medium celestial, neutral


Armor Class 21
Hit Points 210 (20d8)
Speed 30ft


STR DEX CON INT WIS CHA
27 (+8) 17 (+3) 23 (+6) 16 (+3) 22 (+6) 24 (+7)

Saving Throws str, int
Skills Arcana +29, Athletics +12, Insight +28, Intimidation +29, Perception +28, Persuasion +9, Stealth +25, Survival +6
Senses passive Perception 38, darkvision 60ft, true sight
Languages common, celestial, abyssal, telepathy 100ft
Challenge 18 (20,000 XP)


'Concordant Weapon' 'The Concordant Killer can summon a weapon to its hand, but it can't move if it does this for that turn, if the Concordant Killer is knocked unconscious the weapon disappears. If it dies, the weapon disappears forever.

ACTIONS

Concordant Greatsword +14 to hit, reach 10ft, one creature. Hit:(2d6+8) slashing damage, any creature of alignment 1 step away from neutral (good, evil, chaotic, lawful) takes 2d6 damage of opposing alignment, any creature of alignment 2 steps from neutral (Chaotic Good, Lawful Good, Chaotic Evil, Lawful Evil) take 4d6 damage of the two opposing alignment.

LEGENDARY ACTIONS

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.



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