Concept:Magic the Gathering

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Ok heres where well brainstorm things on this particular mechanic. Bannanameds (talk) 23:33, 2 May 2017 (UTC)

Alright. Well, when it comes to implementing some details for a gameplay aspect, one big detail is that the different Planeswalkers are able to cast their spells utilizing the natural Mana of the land. Obviously, being able to Planeswalk is going to be a higher level ability, but in the meanwhile we could try to figure out the possibility of the 5 main colors.

Actually, a good question would probably be: Should Colorless (Although symbolized as generic mana most of the time)be a part of the group? Barring the Eldrazi, there are a few areas that draw on Colorless. New Phyrexia being one of them, if I recall correctly? Nightmares are dreams too... (talk) 00:39, 3 May 2017 (UTC)

No the eldrazi are the only ones. I started playing during return to ravnica but i know the phyrexians on mirrodin poisoned the mana of the land with phyrexian oil, rather than convert it into colorless. However lore for me begins at return to ravnica so im not certain. I think we should leave out colorless however, or make it a higher level. Bannanameds (talk) 00:51, 3 May 2017 (UTC)

Ok just talked to one of my older friends and he said colorless is just and artifact and eldrazi thing. Bannanameds (talk) 00:58, 3 May 2017 (UTC)

Fair enough. I started playing around the "Rise of the Eldrazi" time, but I didn't follow the story till "Battle for Zendikar, so I wasn't too sure.

Well, figuring out some details from that should be a bit more of a cinch. Now we need to figure out some details for the the system. Nightmares are dreams too... (talk) 02:00, 3 May 2017 (UTC)

The concept alone grabbed my attention, I've never played MtG myself (too bad WotC is kinda weak from where I am, a typical overseas problem) but this would be one heck of an awesomeness. I'll keep my eyes on it!

Oh, and if you wouldn't mind, there were these articles from the official WotC webpage that introduces MtG settings into D&D campaigns. The details are rather coarse and may not be balanced well enough, but I think this would make a good sample setting for testing MtG system for D&D.

--WeirdoWhoever (talk) 14:51, 3 May 2017 (UTC)

Thank you wierdo! Hopefully you would help playtest? Im a DM and im not sure what umbra does. We might be able to set something up when the details are done. Bannanameds (talk) 15:39, 3 May 2017 (UTC)

I'd love to, but unfortunately I'm having a bit tight time at my real life. I am DMing a campaign myself and that is at the brink of hiatus. Shame, really. :( --WeirdoWhoever (talk) 15:42, 3 May 2017 (UTC)

Well due to the magnitude of this project its likeley to take weeks, even for me. So there is a possibility you can still play. Dont despair weirdo Bannanameds (talk) 15:55, 3 May 2017 (UTC)

Also Umbra that "generic mana" isnt colorless. The symbol alctually means "Of any color" so for instance in diabolic tutor, it would have 2 "generic" mana and two blacks, so its written out mana cost would be 2 mana of any color and 2 blacks. Bannanameds (talk) 17:55, 3 May 2017 (UTC)

Well to be fair, the Colorless bit gets fuzzy. With the Colorless getting a specific symbol, and even Basic Land type in the form of Wastes since "Oath of the Gatewatch," clearly in some capacity it's producing something different. The numbers in the mana cost of spells are typically a form of "Generic Mana." Generic mana is rather different than Colorless is that it taps into a little of the major Mana types without tying its identity to the spell. If it helps, Mana could be seen as Legos. To build a specific object, you need specific pieces. The two Swamps in "Diabolic Tutor" require specific pieces to start off with. But whoops, you misplaced the original 2 pieces for the rest of the spell! Thank god you love Legos, and have identical pieces to make it work proper still!

My analogy may be seen as off, but hey, it helps me understand. Nightmares are dreams too... (talk) 19:56, 3 May 2017 (UTC)

Quick point-out, I'm a mix of DM and Player. I just have a slight issue being Player sometimes, because my DMs don't really try to create a flavorful world. Nightmares are dreams too... (talk) 20:07, 3 May 2017 (UTC)

Im in your position as well umbra. Bannanameds (talk) 20:38, 3 May 2017 (UTC)

Concept:MTG monster templates

Concept:Spells in MTG

Concept:Mana costs for monsters in MTG

Concept:Mana and mana costs in MTG

Concept:MTG lore

Better Bloodarbiter? Bannanameds (talk) 22:07, 5 May 2017 (UTC)

So now the question is should we introduce this particular mechanic as a series of variant rules and a class or one radical variant rule? Bannanameds (talk) 16:45, 7 May 2017 (UTC)

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