Composite Persona (3.5e Template)

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Composite Persona[edit]

This is what happens when multiple souls forced to host one body.

This is not split personality- different souls in the same body means different personas in the same body. The knowledge and mental power of these multiple souls are integrated, and force the composite persona's body, and mind (especially its mind), into new limits.

Creating a Composite Persona[edit]

This is an acquired which can be added to any sentient creature (any creature with intelligence scores higher than 2).

Personality[edit]

Basically, all the personas of the souls that host the body. However, in one time point, only one persona can control the body, usually the original one or the one that fits the best to handle the situation.

Size and Type[edit]

Both size and type are untouched. Gain the augmented subtype

Hit Dice[edit]

Increase all current and future racial hit dice to d12s. HD acquired from classes remains the same.

Speed[edit]

Gain +5 feet per soul (persona) that host the body, excluding the original.

Armor Class[edit]

Gain +2 bonus to AC per soul (persona) that host the body, excluding the original.

Attack[edit]

Retain all the base creature's natural weapons.

Full Attack[edit]

As before.

Special Attacks[edit]

Retains all the special attacks of the base creature.

Special Qualities[edit]

Retain all the base creature's special qualities, and gains the following:

Enhanced Brain Activity: Due to the multiple souls in one body, composite persona possesses an enhanced brain activity, which allows it to act and process information much faster than it could before. It gains bonus +2 to Initiative per soul (persona) that host the body, excluding the original, and (multiplier equal to the number of souls (personas) that host the body, excluding the original) times skill points per level than it should by its class, and can act twice per round. It also has perfect photographic memory which can't be altered.

Multiple Minds: In composite persona, there is always at least one soul is on guard. It has the Uncanny Dodge and the Improved Uncanny Dodge abilities, similarly to the Rogue's abilities.

Combined Knowledge: All the knowledge of all the souls that host the body is known to all of them, allowing them to share knowledge about languages, skills and even events that they experienced. Adjust the bonuses from this quality by the specific souls (personas) that host the body.

Longevity: Due to the combined power of the multiple souls (personas) that host the body, its aging process delayed by multiplier equal to the number of souls (personas) that host the body, excluding the original, exponentially extending the creature's life expectancy. As example, in 1 year composite persona with 6 souls, excluding the original, will physically age only in 2 months.

  • Enhanced Physiology: If composite persona has 20, or more, souls (personas), excluding the original, in its body, it gains accelerate healing in rate of 1 hit point per 6 hours, +6 inherit bonus to Fortitude checks, and damage reduction 5/-.
  • Immortality: If composite persona has 40, or more, souls (personas), excluding the original, in its body, it completely stops aging and its life expectancy become unlimited.
  • Improved Enhanced Physiology: If composite persona has 40, or more, souls (personas), excluding the original, in its body, the traits of Enhanced Physiology improves into accelerate healing in rate of 1 hit point per 2 hours, +18 inherit bonus to Fortitude checks, and damage reduction 15/-

Abilities[edit]

+1 to a ability score per each other soul (persona) in the body, excluding the original.

Skills[edit]

+2 per soul (persona) that host the body, excluding the original, bonus on Athletics, Bluff, Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks. See Combined Knowlage.

Feats[edit]

Composite persona gains the feats Endurance, Iron Will and Lightning Reflexes.

Environment[edit]

The regular for the base creature.

Organization[edit]

The regular for the base creature.

Challenge Rating[edit]

The base creature's CR +1 per soul (persona) that host the body, excluding the original.

Treasure[edit]

The regular for the base creature.

Alignment[edit]

The regular for the base creature.

Advancement[edit]

By HD, but always faster than usual.

Level Adjustment[edit]

+1 per soul (persona) that hosts the body, excluding the original.


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