Composite Persona (3.5e Template)

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Composite Persona[edit]

This is what happens when multiple souls are forced to host one body. This may also occur when a soul is literally splitted as a result of an extremely traumatic experience.

This is not split personality - different souls in the same body means different personas in the same body. The knowledge and mental power of these multiple souls are integrated, and force the composite persona's body, and mind (especially its mind), into new limits.

Creating a Composite Persona[edit]

This is an acquired (extremely rarely, one may be born as a composite persona, as a result of some kind of a cosmic mistake, and in such cases the template would be inherited) template which can be applied on any sentient creature (any creature with intelligence score higher than 2).

Personality[edit]

Basically, all the personas of the souls that host the body. However, in one time point, only one persona can control the body, usually the original one or the one that fits the best to handle the situation.

Size and Type[edit]

Both size and type are untouched. Gain the augmented subtype

Hit Dice[edit]

Increase all current and future racial hit dice to d12s. HD acquired from classes remains the same.

Speed[edit]

Gain +5 feet per soul (persona) that host the body, excluding the original.

Armor Class[edit]

Gain a +1 bonus to natural armor per 3 souls (personas) that host the body, excluding the original.

Attack[edit]

Retain all the base creature's natural weapons.

Full Attack[edit]

As before.

Special Attacks[edit]

Retains all the special attacks of the base creature.

Special Qualities[edit]

Retain all the base creature's special qualities, and gains the following:

Enhanced Brain Activity: Due to the multiple souls in one body, composite persona possesses an enhanced brain activity, which allows them to act and process information much faster than they could before. They gain a bonus +1 to Initiative per soul (persona) that host the body, excluding the original, (a multiplier equal to half the number of souls (personas) that host the body, excluding the original (at least 2)) times skill points per level than they should by their class, and can act twice per round. They also have enhanced memory.

Multiple Minds: In composite persona, there is always at least one soul that is on guard. They have the Uncanny Dodge and the Improved Uncanny Dodge abilities, similarly to the Rogue's abilities.

Combined Knowledge: All the knowledge of all the souls that host the body is known to all of them, allowing them to share knowledge about languages, skills and even events that they have experienced. Adjust the bonuses from this quality by the specific souls (personas) that host the body.

Longevity: The combined power of the multiple souls (personas) that delays the aging process of the body they host, exponentially extending the creature's life expectancy. They multiplier of the delay to the aging process is equal to the number of souls (personas) that host the body, excluding the original. As example, in 1 year, a composite persona with 6 souls, excluding the original, will physically age only in 2 months.

  • Enhanced Physiology: If a composite persona has 20, or more, souls (personas), excluding the original, in their body, they gain accelerate healing in rate of 1 hit point per 12 hours of activity or 1 pit point per 4 hours of rest, a +6 inherit bonus to Fortitude saves, and damage reduction 5/-.
  • Immortality: If a composite persona has 40, or more, souls (personas), excluding the original, in their body, they completely stop aging and their life expectancy becomes unlimited.
  • Improved Enhanced Physiology: If a composite persona has 40, or more, souls (personas), excluding the original, in their body, the traits of Enhanced Physiology improves into accelerate healing in rate of 1 hit point per 3 hours of activity or 1 pit point per an hour of rest, a +18 inherit bonus to Fortitude saves, and damage reduction 15/-

Abilities[edit]

Composite personas gain 1 ability point per each other soul (persona) in the body, excluding the original, which they can freely divide between as a bonus to their ability scores (they can only do so upon their creation).

Skills[edit]

Composite personas +2 per soul (persona) that host the body, excluding the original, bonus on Athletics, Bluff, Listen, Search, Sense Motive, and Spot checks. See Combined Knowledge.

Feats[edit]

Composite personas gain the feats Endurance, Iron Will and Lightning Reflexes.

Environment[edit]

The regular for the base creature.

Organization[edit]

The regular for the base creature.

Challenge Rating[edit]

The base creature's CR +1 per 3 souls (personas) that host the body, excluding the original.

Treasure[edit]

The regular for the base creature.

Alignment[edit]

The regular for the base creature.

Advancement[edit]

By HD, but always faster than usual.

Level Adjustment[edit]

+1 per 3 souls (personas) that host the body, excluding the original.


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