Clockwork Porcupine for Clockrider (5e Creature)

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Clockwork Porcupine[edit]

large construct, lawful neutral


Armor Class 11 + Clockrider's Int Modifier
Hit Points Clockrider Level * (Clockrider’s Int Modifier + Clockrider’s Dex Modifier + 2)
Speed 40 ft.


STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 17 (+3) 2 (-4) 13 (+1) 5 (-3)

Saving Throws strength, constitution
Skills athletics +7, perception +6
Damage Immunities poison, psychic
Condition Immunities charmed, fatigued, frightened, paralyzed, petrified, poisoned
Senses darkvision 60ft., passive Perception 16
Languages can understand any language The Clockrider knows but can only speak a language made out of mechanical sounds.


Defensive Stance. Whenever the clockwork porcupine takes the dodge action it curls up (with the clockrider if he is riding it) into a spiked ball shape. The clockwork porcupine gains the benefits of the dodge action and whenever a creature takes its attack action on the clockwork porcupine and fails it takes 1d6 damage.

  • Tier 2: takes 2d6 damage.
  • Tier 3: takes 3d6 damage.
  • Tier 4: takes 4d6 damage.

Spiky Body. Whenever a creature takes the graple action on the clockwork porcupine it takes 2d6 damage whether it succeeds or fails.

  • Tier 2: takes 4d6 damage.
  • Tier 3: takes 6d6 damage.
  • Tier 4: takes 8d6 damage.

Nanogears. The Clockwork porcupine can produce different types of nanogears for making quills:

  • Healing Nanogears: These nanogears enters the effected creatures bloodstream and works through the body, re-knitting muscles, repairing broken bones and closing any open wounds. They restore 1d8 + Clockrider's Int modifier hit points. The clockwork porcupine can carry 5 usage worth of nanogears from this type. Refills after a long rest.
  • Tier 2: restores 2d8 + Clockrider's Int modifier hit points.
  • Tier 3: restores 3d8 + Clockrider's Int modifier hit points and can carry 10 usage worth of nanogears from this type.
  • Tier 4: restores 4d8 + Clockrider's Int modifier hit points.
  • Pangolin Nanogears: These nanogears spread on the effected creature's skin improving keratin levels and strengthening bonds. From the effected creature's skin hard scales erupt. Its AC becomes 11 + Its Dex modifier for 1 minutes if its not wearing any armor. The clockwork porcupine can carry 1 usage worth of nanogears from this type. Refills after a long rest.
  • Tier 2: its AC becomes 12 + Clockrider's Int Modifier.
  • Tier 3: its AC becomes 13 + Clockrider's Int Modifier and can carry 2 usage worth of nanogears from this type.
  • Tier 4: its AC becomes 14 + Clockrider's Int Modifier.
  • Regulator Nanogears: These nanogears cover the heart regulating its beat speed making it impossible for the heart to beat extremely fast. Effected creature becomes immune to being frightened and gains 5 temporary hit points for 1 minutes. The clockwork porcupine can carry 1 usage worth of nanogears from this type. Refills after a long rest.
  • Tier 2: gains 10 temporary hit points.
  • Tier 3: gains 15 temporary hit points and can carry 2 usage worth of nanogears from this type.
  • Tier 4: gains 25 temporary hit points.

ACTIONS

Fire Quill. Ranged Weapon Attack: +1 to hit, range 50 ft., one target. Hit: 1 piercing damage. The clockwork porcupine can fire quills made of different types of nanogears.

  • Tier 2: +2 to hit.
  • Tier 3: +3 to hit and range becomes 70 ft.
  • Tier 4: +4 to hit.

Sniff. The clockwork porcupine sniffs its enviroment detecting any poison, poisonus creature or disease within 25 ft. range.

  • Tier 2: 30 ft. range.
  • Tier 3: 35 ft. range and can be taken twice a day.
  • Tier 4: 40 ft. range.

Dig. The clockwork porcupine uses its nails to dig a non-solid surface for creating a 20 square ft. den. This action can be taken once a day.

  • Tier 2: 25 square ft. den.
  • Tier 3: 30 square ft. den and can be taken twice a day.
  • Tier 4: 40 square ft. den.

Salving. The clockwork porcupine licks the wound of a creature within 5 ft.. Nanogears generated inside the mouth of clockwork porcupine act as a salve soothing wounds restoring 1d6 + Clockrider's Int modifier hit points. This action can be taken on the same person once per long rest.

  • Tier 2: restores 2d6 + Clockrider's Int modifier hit points.
  • Tier 3: restores 3d6 + Clockrider's Int modifier hit points and can be taken on the same person twice a day.
  • Tier 4: restores 4d6 + Clockrider's Int modifier hit points.

Produce Milk. The clockwork porcupine processes any food or drink(including poisoned) within 5 ft., producing milk with restorative properties of the amount of food processed. When a creature drinks 2 gallons of milk it regains 1d8 + Clockrider's Int modifier hit points. This action can be taken once per long rest.

  • Tier 2: restores 2d8 + Clockrider's Int modifier hit points.
  • Tier 3: restores 3d8 + Clockrider's Int modifier hit points and can be taken twice a day.
  • Tier 4: restores 4d8 + Clockrider's Int modifier hit points.


Clockwork Porcupine is a construct created by Clockriders with their point of view. They walk around with their huge metallic bodies containing thousands of various sized gears. Without any potential weapon they tend to rely on their sharp spines for protecting themselves and others. They bear many ways of helping others, vacinating them, creating places for rest, providing safe food et cetera. They dont eat, breathe or sleep but they need to be rewinded once a day.

ray-porcupine-conflict.jpg



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