Crossbow, Clockwork (3.5e Equipment)

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Clockwork Crossbow
Exotic Two-Handed
Critical: 19-20/×2
Range Increment: 50 ft
Type: Piercing
Hardness: 5
Size Cost1 Damage Weight1 hp
Fine * * 1
Diminutive * * 1
Tiny * * 2
Small 250 gp 1d6 5 lb. 4
Medium 250 gp 1d8 10 lb. 8
Large 500 gp 2d6 20 lb. 16
Huge * * 32
Gargantuan * * 64
Colossal * * 128
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

A mechanical crossbow created by dwarves.

Armor Penetration

Attacks made with a clockwork crossbow ignore Armor Class bonuses granted by light armor, and natural Armor Class bonuses of +3 or less.

Reloading

The clockwork crossbow fires bolts.

Reloading a clockwork crossbow is a full-round action and there is a 10% chance that it will jam whenever you fire it, requiring another full-round action to unjam.

You may reload a clockwork crossbow as a move action but doing so increases the jamming chance to 50%.


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