Cloaked Assassin, Variant (3.5e Class)

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Cloaked Assassin[edit]

Making a Cloaked Assassin[edit]

Abilities: Dexterity and Intelligence.

Races Assassins have no race restrictions.

Alignment: Lawful neutral or lawful evil.

Starting Gold: 5d4 x 10gp

Starting Age: Moderate

Table: The Cloaked Assassin

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +2 +2 Assassins Prowess [1], Dagger Mastery [1], Sneak Attack 1d6
2nd +1 +0 +3 +3 Critical Attacks [1], Rogue Talent,
3rd +2 +1 +3 +3 Cloak and Dagger [1], Sneak Attack 2d6, Death Mark
4th +3 +1 +4 +4 Dagger Defense [1], Cunning Strike [1], Rogue Talent, Evasion
5th +3 +1 +4 +4 Assassin's Stance [1], Sneak Attack 3d6
6th +4 +2 +5 +5 Assassin's Study, Rogue Talent
7th +5 +2 +5 +5 Hide in Plain Sight, Sneak Attack 4d6
8th +6/+1 +2 +6 +6 Critical Attacks [2], Rogue Talent, Uncanny Dodge
9th +6/+1 +3 +6 +6 Cloak and Dagger [2], Sneak Attack 5d6
10th +7/+2 +3 +7 +7 Assassins Prowess [2], Dagger Mastery, Advanced Talents, Rogue Talent [2], Cunning Strike [2], Assassin's Stance [2]
11th +8/+3 +3 +7 +7 Sneak Attack 6d6
12th +9/+4 +4 +8 +8 Rogue Talent, Improved Uncanny Dodge
13th +9/+4 +4 +8 +8 Sneak Attack 7d6
14th +10/+5 +4 +9 +9 Critical Attacks [3], Dagger Defense [2], Rogue Talent
15th +11/+6/+1 +5 +9 +9 Cloak and Dagger [3], Assassin's Stance [3], Sneak Attack 8d6
16th +12/+7/+2 +5 +10 +10 Cunning Strike [3], Rogue Talent
17th +12/+7/+2 +5 +10 +10 Sneak Attack 9d6
18th +13/+8/+3 +6 +11 +11 Rogue Talent
19th +14/+9/+4 +6 +11 +11 Sneak Attack 10d6
20th +15/+10/+5 +6 +12 +12 Assassins Prowess [3], Critical Attacks [4], Assassin's Stance [4], Rogue Talent

Class Skills (5 + Int modifier per level, ×4 at 1st level)
Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (local) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), and Use Magic Device (Cha).

Class Features[edit]

Weapon and Armor Proficiency: Light armor, martial weapons, simple weapons, and 1 exotic weapon.

Assassin's Prowess: (Ex) The Assassin is dexterous enough to cross any terrain at any angle. Can move across any terrain with no penalty, and gains an intuitive bonus of +2 to Athletics, Acrobatics, swim, and climb. Increases by an additional +2 at Level 10, and a +4 at Level 20. At Level 10, an Assassin can move as if affected by the Spider Climb spell.

Assassin's Stance: (Ex) Gains a special combat stance. Can only use 1 stance at a time. Movement Action to change stance.

  • Swaying Viper Stance

1d6 bonus Poison Damage

  • Stonefoot Stance

+2 Ac and +2 to Strength checks

  • Tiger’s Frenzy Stance

On a successful critical, gains a +1 bonus to attack and damage rolls until combat is over. Stacks.

  • Assassin’s Stance

Additional 2d6 Sneak Attack damage.

  • Flickering Shadow Stance

+10 speed and gains Dexterity bonus to melee attacks made with light weapons.

Assassin’s Study (Ex): Choose 1 enemy type (as a Ranger with Favored Enemy.) Assassin does not need to confirm criticals against that enemy type.

Evasion: (Ex) At 4th level and higher, a Cloaked Assassin can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the Cloaked Assassin is wearing light armor or no armor. A helpless Cloaked Assassin does not gain the benefit of evasion.

Uncanny Dodge: (Ex) Starting at 8th level, a Cloaked Assassin can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A Cloaked Assassin with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her.If a Cloaked Assassin already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.

Improved Uncanny Dodge: (Ex) A Cloaked Assassin of 12th level or higher can no longer be flanked.

This defense denies another rogue-like character the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue-like levels than the target does.

If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue-like level required to flank the character.

Cloak and Dagger: (Ex) Gain a +2 to disguise and stealth when wearing cloaks. Additional +2 every 6 levels.

Rouge Talents: (Ex) As a Cloaked Assassin gains experience, she learns a number of talents that aid her and confound her foes. Starting at 2nd level, a Cloaked Assassin gains one rogue talent. She gains an additional rogue talent for every 2 levels of Cloaked Assassin attained after 2nd level. A Cloaked Assassin cannot select an individual talent more than once.

Talents marked with an asterisk add effects to a Cloaked Assassin's sneak attack. Only one of these talents can be applied to an individual attack and the decision must be made before the attack roll is made.

A Cloaked Assassin cannot choose a ninja trick with the same name as a rogue talent.

At level 10 a Cloaked Assassin has access to a rogue's advanced talents

Critical Attacks: (Ex) Gains a +1 to Threat range and +x1 to Crit modifier when using daggers. Increases by +1 and x1 every 6 Levels.

Cunning Strike: (Ex) Deal bonus damage equal to Intellect Modifier when using daggers. Gains a +2 Insight bonus to confirming criticals with them. Increases by +2 to confirming critical every 6 Levels.

Dagger Defense: (Ex) Reflexes are so quick, when having at least one dagger drawn, gains +2 shield enhancement bonus to AC. Increases to +4 at Level 14.

Dagger Mastery: (Ex) Gains Improved Two-Weapon Fighting and Weapon Finesse, even if prerequisites are not met.

Death Mark: (Su) The Assassin marks an enemy. Gains a Insight Bonus equal to Int to hit him for 1d10 rounds or until his HP reaches 0. New mark can't apply until the old one has dissapeared.

Ex-Cloaked Assassins[edit]

An ex-Assassin loses their death mark ability, as well as their Assassins Prowess, and Assassins Stance.

Epic Cloaked Assassin[edit]

Table: The Epic

Hit Die: d

Level Special
+ Int modifier skill points per level.



Bonus Feats: The epic gains a bonus feat (selected from the list of epic bonus feats) every levels after 20th.

Epic Bonus Feat List: .

Cloaked Assassin Starting Package[edit]

Weapons: .

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor

Feat: .

Bonus Feats: .

Gear: .

Gold: .

Campaign Information[edit]

Playing a Cloaked Assassin[edit]

Religion: .

Other Classes: .

Combat: .

Advancement: .

Cloaked Assassins in the World[edit]


Daily Life: .

Notables: .

Organizations: .

NPC Reactions: .

Cloaked Assassin Lore[edit]

Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DC Result
5 .
10 .
15 .
20 .

Cloaked Assassins in the Game[edit]

Adaptation: .

Sample Encounter: .

EL : .

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