Cloaked Assassin, Variant (3.5e Class)
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Making a Cloaked Assassin
Abilities: Dexterity and Intelligence.
Races Assassins have no race restrictions.
Alignment: Lawful neutral or lawful evil.
Starting Gold: 5d4 x 10gp
Starting Age: Moderate
|1st||+0||+0||+2||+2||Assassins Prowess , Dagger Mastery , Sneak Attack 1d6|
|2nd||+1||+0||+3||+3||Critical Attacks , Rogue Talent,|
|3rd||+2||+1||+3||+3||Cloak and Dagger , Sneak Attack 2d6, Death Mark|
|4th||+3||+1||+4||+4||Dagger Defense , Cunning Strike , Rogue Talent, Evasion|
|5th||+3||+1||+4||+4||Assassin's Stance , Sneak Attack 3d6|
|6th||+4||+2||+5||+5||Assassin's Study, Rogue Talent|
|7th||+5||+2||+5||+5||Hide in Plain Sight, Sneak Attack 4d6|
|8th||+6/+1||+2||+6||+6||Critical Attacks , Rogue Talent, Uncanny Dodge|
|9th||+6/+1||+3||+6||+6||Cloak and Dagger , Sneak Attack 5d6|
|10th||+7/+2||+3||+7||+7||Assassins Prowess , Dagger Mastery, Advanced Talents, Rogue Talent , Cunning Strike , Assassin's Stance |
|11th||+8/+3||+3||+7||+7||Sneak Attack 6d6|
|12th||+9/+4||+4||+8||+8||Rogue Talent, Improved Uncanny Dodge|
|13th||+9/+4||+4||+8||+8||Sneak Attack 7d6|
|14th||+10/+5||+4||+9||+9||Critical Attacks , Dagger Defense , Rogue Talent|
|15th||+11/+6/+1||+5||+9||+9||Cloak and Dagger , Assassin's Stance , Sneak Attack 8d6|
|16th||+12/+7/+2||+5||+10||+10||Cunning Strike , Rogue Talent|
|17th||+12/+7/+2||+5||+10||+10||Sneak Attack 9d6|
|19th||+14/+9/+4||+6||+11||+11||Sneak Attack 10d6|
|20th||+15/+10/+5||+6||+12||+12||Assassins Prowess , Critical Attacks , Assassin's Stance , Rogue Talent|
Class Skills (5 + Int modifier per level, ×4 at 1st level)
Weapon and Armor Proficiency: Light armor, martial weapons, simple weapons, and 1 exotic weapon.
Assassin's Prowess: (Ex) The Assassin is dexterous enough to cross any terrain at any angle. Can move across any terrain with no penalty, and gains an intuitive bonus of +2 to Athletics, Acrobatics, swim, and climb. Increases by an additional +2 at Level 10, and a +4 at Level 20. At Level 10, an Assassin can move as if affected by the Spider Climb spell.
Assassin's Stance: (Ex) Gains a special combat stance. Can only use 1 stance at a time. Movement Action to change stance.
- Swaying Viper Stance
1d6 bonus Poison Damage
- Stonefoot Stance
+2 Ac and +2 to Strength checks
- Tiger’s Frenzy Stance
On a successful critical, gains a +1 bonus to attack and damage rolls until combat is over. Stacks.
- Assassin’s Stance
Additional 2d6 Sneak Attack damage.
- Flickering Shadow Stance
+10 speed and gains Dexterity bonus to melee attacks made with light weapons.
Assassin’s Study (Ex): Choose 1 enemy type (as a Ranger with Favored Enemy.) Assassin does not need to confirm criticals against that enemy type.
Evasion: (Ex) At 4th level and higher, a Cloaked Assassin can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the Cloaked Assassin is wearing light armor or no armor. A helpless Cloaked Assassin does not gain the benefit of evasion.
Uncanny Dodge: (Ex) Starting at 8th level, a Cloaked Assassin can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A Cloaked Assassin with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her.If a Cloaked Assassin already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.
Improved Uncanny Dodge: (Ex) A Cloaked Assassin of 12th level or higher can no longer be flanked.
This defense denies another rogue-like character the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue-like levels than the target does.
If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue-like level required to flank the character.
Cloak and Dagger: (Ex) Gain a +2 to disguise and stealth when wearing cloaks. Additional +2 every 6 levels.
Rouge Talents: (Ex) As a Cloaked Assassin gains experience, she learns a number of talents that aid her and confound her foes. Starting at 2nd level, a Cloaked Assassin gains one rogue talent. She gains an additional rogue talent for every 2 levels of Cloaked Assassin attained after 2nd level. A Cloaked Assassin cannot select an individual talent more than once.
Talents marked with an asterisk add effects to a Cloaked Assassin's sneak attack. Only one of these talents can be applied to an individual attack and the decision must be made before the attack roll is made.
A Cloaked Assassin cannot choose a ninja trick with the same name as a rogue talent.
At level 10 a Cloaked Assassin has access to a rogue's advanced talents
Critical Attacks: (Ex) Gains a +1 to Threat range and +x1 to Crit modifier when using daggers. Increases by +1 and x1 every 6 Levels.
Cunning Strike: (Ex) Deal bonus damage equal to Intellect Modifier when using daggers. Gains a +2 Insight bonus to confirming criticals with them. Increases by +2 to confirming critical every 6 Levels.
Dagger Defense: (Ex) Reflexes are so quick, when having at least one dagger drawn, gains +2 shield enhancement bonus to AC. Increases to +4 at Level 14.
Dagger Mastery: (Ex) Gains Improved Two-Weapon Fighting and Weapon Finesse, even if prerequisites are not met.
Death Mark: (Su) The Assassin marks an enemy. Gains a Insight Bonus equal to Int to hit him for 1d10 rounds or until his HP reaches 0. New mark can't apply until the old one has dissapeared.
An ex-Assassin loses their death mark ability, as well as their Assassins Prowess, and Assassins Stance.
Epic Cloaked Assassin
+ Int modifier skill points per level.
Bonus Feats: The epic gains a bonus feat (selected from the list of epic bonus feats) every levels after 20th.
Epic Bonus Feat List: .
Cloaked Assassin Starting Package
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Bonus Feats: .
Playing a Cloaked Assassin
Other Classes: .
Cloaked Assassins in the World
Daily Life: .
NPC Reactions: .
Cloaked Assassin Lore
Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
Cloaked Assassins in the Game
Sample Encounter: .
EL : .