Chotgor (Dao'Gui) (5e Creature)
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Medium humanoid (goblinoid), chaotic evil
Aggressive. As a bonus action, the chotgor can move up to its speed towards a hostile creature it can see.
Tactical Multiattack. The chotgor makes two attacks with its spikes. Alternatively, it makes only one attack but gains a +2 bonus to its AC until the start of its next turn.
Spike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
The chotgor, also known as the dao'gui or obake, are distanly related to orcs (fugui) and to goblins (miaogui) like their saru bakemono relatives and are considered a somewhat more evolved version of bakemono. They have very large retractable blades which grow on their arms made from very hard bone and strong thick scale growing in this area so they can use their bone blades offensively or defensively in combat. Generally in combat they used come in savage swarms with the bakemono as vicious cannon fodder from the front. They are generally smart enough to set up crude but effective ambushes and traps and they can speak in simple sentences through their crude mouths.