Chikamatsu Collection of Ten (5e Creature)

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Chikamatsu Collection of Ten Puppets[edit]

Medium construct, unaligned


Armor Class 17 (Natural Armor)
Hit Points 950 (100d8 + 500)
Speed 45 ft.


STR DEX CON INT WIS CHA
20 (+5) 14 (+2) 20 (+5) 2 (-4) 10 (+0) 7 (-2)

Skills Perception +7
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses Blindsight 20 Ft., passive Perception 17
Languages
Challenge 12 (8,400 XP)


Empty Shell. The Chikamatsu Collection of Ten Puppets must either be controlled by another creature capable of controlling puppets.

Squad of Puppets. The Chikamatsu Collection of Ten Puppets consists of 10 medium sized puppets. This construct requires 10 medium sized spaces in order to be summoned and used. Each puppet also has an individual hit point maximum of 1/10 of the hit points on this stat block. If one puppet were to be lowered to 0 hit points, it would be destroyed and would not be able to take any actions.

ACTIONS

Multiple Attackers. Each puppet in the Chikamatsu Collection of Ten Puppets can make one attack per turn.

Puppet 1:

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage and the target must succeed a DC 17 Intelligence saving throw or be stunned until the end of their next turn.

Puppet 2:

Multiattack. Puppet 2 makes 2 unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Trapped Explosion. Ranged Weapon Attack: Each creature in a 15 ft. cone must succeed a DC 17 Intelligence saving throw or be trapped within a cage until the end of The Chikamatsu Collection of Ten Puppet's next turn. Each creature that failed must then make a DC 17 Dexterity saving throw or take 20d6 fire damage. Half as much on a success.

Puppet 3:

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Collaboration Technique: Chakra Shuriken. If Puppet 3 and Puppet 4 are within 5 ft. of each other, this puppet transforms its face into a shuriken made of chakra and links hands with Puppet 4. It loses all movement speed and shares a space with Puppet 4. Puppet 3 will stay in this form until it takes another action or Puppet 4 reverts back to its original form. This can only be used once per long rest.

Puppet 4:

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Collaboration Technique: Chakra Shuriken. If Puppet 3 and Puppet 4 are within 5 ft. of each other, this puppet links hands with Puppet 3 and extends its hand with a chain hidden in its forearm. While in this form Puppet 4 make take the Chakra Shuriken action. Puppet 4 will stay in this form until it makes an unarmed strike or until Puppet 3 reverts back to its original form. This can only be used once per long rest.

Chakra Shuriken. Ranged Weapon Attack: +11 to hit, reach 5 ft. wide 20 ft. line. Hit: 21 (4d8 + 2) magical slashing damage.

Puppet 5:

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Extended cables. Ranged Weapon Attack. +9 to hit, reach 40 ft. cone. Hit: 19 (4d8 + 1) piercing damage. Each creature hit must make a DC 17 Constitution saving throw or be restrained until the end of The Chikamatsu Collection of Ten Puppet's next turn.

Puppet 6:

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Puppet 7:

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Puppet 8:

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Secret White Technique: Three Jewels Suction Crushing. Puppet 8 may take this action by being within 10 ft of both Puppet 6 and Puppet 7. When this action is taken, Puppets 6 and 7 enter Puppet 8's space and Puppet 8's size becomes large. While Puppets 6 and 7 share a space with Puppet 8 they cannot take any actions. Puppet 8 then stands on top of the shoulders of Puppets 6 and 7 and form a vacuum force. This is a 60 ft. cone sucking force that pulls enemies in and pushes them 15 ft. behind Puppet 8. If an enemy starts its turn in the cone, it has its movement speed halved. If an enemy ends its turn in the cone, it is pulled 20 ft. toward Puppet 8. If an enemy is pulled within 5 ft. of Puppet 8, it takes 75 (20d6 + 5) bludgeoning damage. The user must maintain concentration on this action and while Puppet 8 is maintaining this action, Puppet 8 has no movement speed and cannot take any other actions. This action can only be used once per long rest.

Puppet 9:

Multiattack. Puppet 9 makes 2 longsword attacks.

Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Puppet 10:

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Sealing Technique: Lion Closing Roar. The target must make a DC 17 Intelligence saving throw or be captured by the Lion head. When captured by the Lion, the target is paralyzed. This condition will last until the lion is destroyed or until the user of Chikamatsu Collection of Ten Puppets is incapacitated. The Lion has 150 hit points and an AC of 19.


White_Secret_Technique.png
Lady Chiyo with the Chikamatsu Puppets, Source [[1]].

A collection of puppets made by the first puppet user Monzaemon Chikamatsu. This collection of puppets is said to be so strong that they can singlehandedly take down an entire castle. The collection has a wide range of abilities and can work in tandem with one another to great effect on the battlefield.



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