Changeling, 5th Variant (5e Race)
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A monochrome white and black race, who may occasionally have coloration dependent on the specificities of their heritage.
Changelings, due to being secretive, have little to no recorded history.
Attitudes and Beliefs
Due to being able to hide in plain sight, there are a number of biases against changelings that result in persecution. This has lead a large number of changelings to hold a grudge against other races, and creates a strong sense of wariness and mistrust in changelings. Very few stay settled for long, or remain in the same form for long, though some do and lead happy lives under the same assumed identity.
Changelings are a strange sort, living among other races in disguise- many simply take on names that fit the culture they find themselves in. Some changelings don't consider any name a true name, but most "true names" that do exist are drawn from Human names. Many have a lax gender identity due to their ability to change gender appearance at will.
Descended from doppelgangers, this race of people is secretive and most do not group together.
Ability Score Increase. Your Charisma score increases by 2 and your Dexterity score increases by 1.
Age. Changelings mature at the same rate humans do, and live to about the same age as the average human, though there have been some exceptions due to the race of another ancestor or parent.
Alignment. Changelings vary wildly- there is no standard alignment. The closest to a standard is a tendency towards Neutral alignments in some.
Size. In their true form, changelings are of Medium size.
Speed. In their true form, changelings have a walking speed of 30 feet.
Percecution Complex. You gain proficiency in two of the following skills:Deception, Insight, Perception, and Persuasion.
Humanoid Shapechanger. As an action, you can shapeshift into any humanoid up to Large size. You also gain the physical attributes of the race you shapeshift into, but you do not gain any natural weapons available to those races, and without extended practice in the form of a race with a new feature (water-breathing, swimming, additional limbs, flight, ect.) you stumble in doing these new things until you partake in this practice. You suffer disadvantage on all checks related to handling the use of these new features, and if using one for over 10 minutes, gain a level of exhaustion. You gain an additional level of exhaustion for every additional 10 minutes spent doing something with these features. If you have spent appropriate time training with these new features (as determined by your GM,) you instead take only disadvantage, but do not gain exhaustion.
Languages. You can speak, read, and write Common and two other languages of your choice.
Random Height and Weight
|5′ 0″||+1d10||125 lb.||× (1d8) lb.|
*Height = base height + height modifier