medium humanoid, chaotic neutral
Armor Class 20 (natural armor)
Hit Points 450
Speed 60 ft, swim 40 ft
Saving Throws Charisma and Dexterity
Skills Persuasion (+18), Intimidation (+18), Deception (+18), Perception (+14), Investigation (+13), Stealth (+18), Sleight of Hand (+18), Acrobatics (+18), History (+13)
Damage Resistances poison, necrotic, radiant, fire
Damage Immunities bludgeoning, slashing and piercing damage from nonmagical attacks, physic damage
Condition Immunities charmed, stunned, prone, poisoned, paralyzed, incapacitated
Senses passive Perception 24, Truesight 60 ft
Challenge 30 (155,000 XP)
Feature Name. Feature description
Action Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1dX + X) damtype damage.
The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.
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