Chameleon (4e Race)

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A unique people of Heroes and Slayers.

Racial Traits
Average Height: 3'0-5'0
Average Weight: 75-200 lbs
Ability Scores: +2 Dexterity or Strength, +2 Intelligence or Wisdom
Size: Medium
Speed: 6 squares
Vision: Low-Light
Languages: Common, choice of one other
Skill Bonuses: +2 Stealth, +2 Perception
Reptilian Nature: Your race is reptillian and is cold-blooded. You are considered a reptile for the purpose of effects relating to that keyword.
Jungle Hunter: Your didactyl hands and feet help you to climb. You have a +4 racial bonus to Athletics checks made to climb.
Run, and climb, on all Fours: You can crawl at half your speed plus 1, rather than just half your speed.
Stereoscopic vision: You have independently focusing eyes, giving excellent stereoscopic vision and depth perception. You have the All-Around Vision trait: You can see in all directions, and flanking enemies don't gain combat advantage against you. In addition, your ranged weapon attacks have a +1 bonus to normal and long range.
Chameleon Attack: You can use tongue lash as an encounter power.
Chameleon Heritage: When your chameleon character gains a class utility power after 1st level, you can forgo taking a power granted to you by your class. Instead you gain a chameleon utility power of the same level or lower.

Tongue Lash Chameleon Racial Power
Your enemy loses its balance as you pierce it with your sticky tongue.
Minor Action Ranged 3
Target: One creature
Attack: Strength + 2 or Dexterity + 2 Vs. Reflex
Hit: Strength or Dexterity modifier damage and the target is slowed until the end of your next turn.
Level 11: Strength or Dexterity + 4
Level 21: Strength of Dexterity + 6
Special: When you create your character, choose Strength or Dexterity as the ability score you use when making attack rolls with this power.

When your chameleon character gains a class utility power after 1st level, you can forgo taking a power granted to you by your class. Instead you gain a chameleon utility power of the same level or lower.

Chameleon Skin Chameleon Utility 2
Your skin color changes to make you nearly invisible - your armor changes color too!
Minor Action Personal
Effect: You gain concealement until you attack or until the end of your next turn.

[[Category:{{{keyword1}}} Power Source]]

Chameleons are a mysterious race of small reptilian humanoids related with Lizardfolk famous for their ability to change their skin color, originally of an ancient forest destroyed centuries ago by a cataclysm. Now they live in little primitive villages in jungles and deserts and stalk in other humanoids's communities, being appreciated as spies, assassins, rogues, and guerrillers.

Play a Chameleon if you want...

  • To look with eyes in two separate ways.
  • To be a member of a race of unpredictable hunters.
  • To eradicate your opponents combining stealth and rage.
  • To be a member of a race that favors the Rogue, Ranger, Barbarian, Avenger, and Monk classes.

Physical Qualities[edit]

A Chameleon looks a small bulky lizardfolk with a solid crest on its back. Its mouth is large with a long retractable tongue used to catch preys. The eyes are big and prominent, with stereoscopic vision. The head is protected by a bony crest, and in some subspecies ornate with little horns or spikes. The tail is long and prehensile. Arms and legs are more or less equally long, and both have opposable thumb, making chameleons together with their tail excellent climbers. The skin is scaly and is able to alter its color, giving them great stealth.

Playing a Chameleon[edit]

Even if they can have another deity, all Chameleons worship the Chameleon god, the Great Invisible Observer. being many times slaves under other races who tried to erase their faith, Chameleons fought a lot for it, and this gave Chameleons a bad reputation to be fierce religious zealots. However, if a chameleon is respected about this it will not give problems. Chameleons share with their Lizardfolk relatives a curious attitude, but they can easily go fierce if harmed or annoyed.

Chameleon Characteristics: skillfull, agile, suspicious, ferocious, calm, proud, religious.

Male Names: Hollow Tooth, Cut Mouth, Broken Hands. Female Names: Curled Tail, Smooth Skin, Round Eyes.

Chameleon Adventurers[edit]

Three sample Chameleon adventurers are described below. Cut Mouth is a Chameleon Bard. Cut Mouth left home at a young age and set out to become a soldier in a large army however his small size and uncontrollable moods showed he was unable to be a adept warrior, however Cut Mouth had a silver tongue. Stories Cut Mouth would share with travelers somehow had an effect on them regardless of their content. Cut Mouth became a minstrel and there was power in his songs that he didn't fully understand, nor had he perfected they use. Cut Mouth no ventures far and wide honing his skills for better or for worse. Hollow Tooth is a Chameleon Shaman. Hollow Tooth has some of the most beautiful skin coloration of all the Chameleons on his island. He is seated in a position of influence within the ruling family of Kamodean chieftains that also live among the Chameleons. Hollow Tooth has a strange aversion to sunlight and rarely travels in daylight without a cloak so many of his tribe are unaware of his vibrant colors. Hollow Tooth one day wants to become the chief of his tribe and supplant the Kamodean ruling class in an act of selfishness as the Chameleons seems content with the current state of affairs. Curled Tail is a Chameleon Invoker. Curled Tail is considered to be the most beautiful of all Chameleon women. Her skin glistens with vibrant reds and yellows as well as whites, teals and violets. Her face is perfectly symmetrical and her tail has a delicate curl that male Chameleons cannot resist. Curled Tail seeks to leave her ancestral home to learn of religion, however her brother is involved with a group of adventurers that is less than noble. Her concerns for her brother keep her from achieving her own goals and she yearns for something more.

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