Cazador (5e Fallout Supplement)

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Cazador[edit]

Medium monstrosity, chaotic evil


Armor Class 14 Ballistic, Exlosive; 16 Energy, Melee (natural armor)
Hit Points 90 (12d8 + 36)
Speed 10 ft., fly 60 ft.


STR DEX CON INT WIS CHA
15 (+2) 12 (+1) 16 (+3) 14 (+2) 11 (+0) 13 (+1)

Saving Throws Dex +3, Con +5, Wis +2, Cha +3
Skills Perception +4, Stealth +3
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages
Challenge 10 (5,900 XP)


Rad Pool. Cazadors have a rad pool of 60 points.

ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) melee damage. On a hit, the target must succeed a DC 16 Dexterity saving throw. On a failure, they take 33 (6d10) poison energy damage.


Cazadors were yet another superweapon never deployed by the United States military. After escaping to the wasteland, they became the greatest menace the Mojave had ever seen, far beyond the Legion or NCR. Living in large hives in cliff sides, they claim large swaths of land as their territory.

Cazador.png


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