Cavern Crasher (5e Race)
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Though flightless, its a dragon to be feared. it can produce a green mucus and can breath a terrible green flame.
|A typical Cavern Crasher producing its flammable mucus|
They are typically medium sized dragons. People that have seen them claim that look like an oversized Gila monster. They have an overbite with a beak, their fangs grow larger the further back they go on the bottom jaw. They have several bumps along their back and tail that produce a green flammable mucus which they fling from their tails. They have black bodies with yellow or red stripes.
These Dragons came about during an unknown times.
These dragons are mainly solitary, they push other dragons out of their nests to hunt for its favorite food, other dragon's eggs.
Cavern Crasher Names
Cavern Crashers typically don't name themselves and usually its their foes who name them.
Cavern Crasher Traits
Medium sized dragons that hunt for dragon egges
Ability Score Increase. Your Intelligence score increases by 2 and your Dexterity score increases by 1.
Age. They are said to live atleast 400 years
Alignment. They are typically neutral
Size. These dragons are medium in height being about 3-6 feet off the ground, but are large in length being 60 feet long.
Speed. Your base walking speed is 25 feet. Your base Swim speed is 20 feet. Your base Climbing speed is 30 feet, and your base burrowing speed is 25 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Green Flame (Shot Limit, 16). You are able to shoot a green flame (20/60) as either a fireball or a stream of flame. If shot as a fireball, the main target is dealt 1d6 fire damage + wisdom mod, all targets within a 5 foot sphere are dealt 1d4 fire damage on a failed dex save (8 + Dexterity mod + Proficiency mod), if shot as a stream all enemies in the line are dealt 1d6 fire damage on a failed dex save (same as fireball)
Flammable Mucus. You can produce a green flammable but slippery mucus, you can whip this mucus at enemies with your tail, or when walking you make a trail of mucus. You can ignite this mucus with fire and any enemy covered in the mucus takes 1d4 fire damage over multiple turns. You can also cover allies in the mucus, anything covered in the mucus (including yourself) gains advantage on Dex saves, but fire cooks off the mucus after.
Collapsible Skeleton. You are able to collapse your skeleton to fit into spaces either 1 or 2 size categories smaller than you
Bite. You are proficient with using your fangs as weapons with which you can use to perform an unarmed strike. On hit, you deal 1d6 piercing damage + your Strength Modifier.
Claws. You are proficient with using your claws as weapons with which you can use to perform an unarmed strike. On hit, you deal 1d6 slashing damage + your strength modifier.
Tail Smack. You are proficient with using your tail as a weapon with which you can use to perform an unarmed strike. On hit, you deal 1d6 bludgeoning damage + your strength modifier.
No Metal. You can't wear armor or wield weapons unless they are specially made for you. You also don't require an arcane focus to cast spells.
Saddle Up. You can carry one creature that is medium or smaller.
Languages. You can speak, read, and write Common and Draconic
Random Height and Weight
|′ ″||+||lb.||× () lb.|
*Height = base height + height modifier
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.