Capturing (Rule)

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Inaccurate but Quick[edit]

D20 DC D20 DC D20 DC
Bulbasaur 26 Meowth 1 Exeggcute 1
Ivysaur 26 Persian 1 Exeggutor 26
Venusaur 26 Psyduck 9 Cubone 9
Charmander 26 Golduck 22 Marowak 22
Charmeleon 26 Mankey 9 Hitmonlee 26
Charizard 26 Primeape 22 Hitmonchan 26
Squirtle 26 Growlithe 9 Lickitung 26
Wartortle 26 Arcanine 22 Koffing 9
Blastoise 26 Poliwag 1 Weezing 24
Caterpie 1 Poliwhirl 17 Rhyhorn 17
Metapod 17 Poliwrath 26 Rhydon 24
Butterfree 26 Abra 8 Chansey 27
Weedle 1 Kadabra 19 Tangela 26
Kakuna 17 Alakazam 26 Kangaskhan 26
Beedrill 26 Machop 10 Horsea 5
Pidgey 1 Machoke 1 Seadra 22
Pidgeotto 17 Machamp 26 Goldeen 5
Pidgeot 26 Bellsprout 1 Seaking 24
Rattata 1 Weepinbell 17 Staryu 5
Raticate 17 Victreebel 26 Starmie 24
Spearow 1 Tentacool 9 Mr. Mime 26
Fearow 1 Tentacruel 24 Scyther 26
Ekans 1 Geodude 1 Jynx 26
Arbok 1 Graveler 17 Electabuzz 26
Pikachu 9 Golem 26 Magmar 26
Raichu 22 Ponyta 9 Pinsir 26
Sandshrew 1 Rapidash 24 Tauros 26
Sandslash 1 Slowpoke 9 Magikarp 1
Nidoran♀ 4 Slowbro 22 Gyarados 26
Nidorina 17 Magnemite 9 Lapras 26
Nidoqueen 26 Magneton 24 Ditto 27
Nidoran♂ 4 Farfetch'd 26 Eevee 26
Nidorino 17 Doduo 9 Vaporeon 26
Nidoking 26 Dodrio 26 Jolteon 26
Clefairy 13 Seel 9 Flareon 26
Clefable 28 Dewgong 22 Porygon 26
Vulpix 9 Grimer 9 Omanyte 26
Ninetales 22 Muk 22 Omastar 26
Jigglypuff 11 Shellder 9 Kabuto 26
Wigglytuff 26 Cloyster 24 Kabutops 26
Zubat 1 Gastly 9 Aerodactyl 26
Golbat 1 Haunter 1 Snorlax 28
Oddish 1 Gengar 26 Articuno 30
Gloom 17 Onix 26 Zapdos 30
Vileplume 26 Drowzee 9 Moltres 30
Paras 9 Hypno 22 Dratini 26
Parasect 22 Krabby 5 Dragonair 26
Venonat 9 Kingler 24 Dragonite 26
Venomoth 22 Voltorb 9 Mewtwo 30
Diglett 1 Electrode 24 Mew 26
Dugtrio 26

Accurate but Time-Taking[edit]

Capture Rate

Higher capture rates mean Pokemon is easier to catch.

Catchformula11527285162.png
Catch Rate Formula
  • HPmax: number of hit points the Pokémon has at full health
  • HPcurrent: number of hit points the Pokémon has at the moment
  • rate: catch rate of the Pokémon
  • bonusball: multiplier for the Poké Ball used (1 for Poké Ball, 1.5 for great ball, 2 for ultra ball)
  • bonusstatus: multiplier for any status condition the Pokémon has (2 for sleep and freeze, 1.5 for paralyze, poison, or burn, and 1 otherwise).

If a > 255, catch is automatically success.

Otherwise...

Shakes

Shake Probability

b = 1048560 / sqrt(sqrt(16711680/a))

Divisions and square roots all round down to the nearest integer.

Shake Checks

Random number between 0 and 65535 (inclusive) >= b -> check fails

Preform 4 more checks, if all four checks succeed then the pokemon is caught

Rate Calculator

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