Cantrip Master, Variant (5e Feat)

From D&D Wiki

(Redirected from Cantrip Mastery (5e Feat))
Jump to: navigation, search

Cantrip Mastery

Prerequisites: The ability to cast at least one cantrip
You are a specialist in casting minor spells. You gain the following benefits:

  • If you haven't used your action to cast a spell, you can cast a cantrip that doesn't deal damage and has a casting time of one action as a bonus action.
  • You add your spellcasting ability to the damage of your damage dealing spells, if you don't already add it.
  • When a creature casts a cantrip within 60 feet of you, you can use your reaction to initiate a contested Intelligence (Arcana) check. If you win the check, the cantrip isn't cast and the target's action is lost.
3.00
(5 votes)

Back to Main Page5e HomebrewFeats

Home of user-generated,
homebrew pages!


Advertisements: