Call Steed (5e Spell)

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Call Steed
Divination cantrip
Casting time: 1 action
Range: Entire plane
Duration: Instantaneous


Before you can cast this cantrip, you must first bond with a willing animal that can be used as a steed, such as a warhorse, a pony, a camel, an elk, or a mastiff. This bonding ritual takes an hour and requires that the animal trusts you significantly. You may only bond to one animal at a time in this way. If your steed has an Intelligence of 5 or less, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak.

After you've bonded to your steed, you may cast this cantrip to call it to your location, by means of a telepathic command. Your steed, if able and willing, will then attempt to travel to your location as fast as possible.

Your steed serves you as a mount, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. While mounted on your steed, you can make any spell you cast that targets only you also target your steed.


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