Build A God (5e Class)

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Build-A-God[edit]

For those who can't pick a class[edit]

We all have that one player who just can not pick a class, this is for them. You will be able to choose any ability you want for your level, so have fun reading literally every class.

Creating a Build-A-God[edit]

How much time do you have to dedicate to searching through every possible class options to pick your favorite? If you are a casual pick another class, this one will take way to much time.

Quick Build

You can make a Build-A-God quickly by following these suggestions. First, constitution should be your highest ability score, followed by Dexterity. Second, choose any background that fits your power-hungry demigod. Third, choose whatever equipment you would like.

Class Features

As a Build-A-God. you gain the following class features.

Hit Points

Hit Dice: 1d12. per Build-A-God. level
Hit Points at 1st Level: 12. + Constitution modifier
Hit Points at Higher Levels: 1d12. (or 7) + Constitution modifier per Build-A-God. level after 1st

Proficiencies

Armor: Light, Medium, Heavy, Shields.
Weapons: Simple, Martial.
Tools: Any 1.
Saving Throws: Constitution, Dexterity.
Skills: Any 4.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Any 2 simple weapons. or (b) Any 1 martial weapon.
  • A shield.
  • (a) Any light armor. or (b) Any medium armor. or (c) Any heavy armor.
  • If you are using starting wealth, you have 2d6 times 10 gp in funds.

Table: The Build-A-God.

Level Proficiency
Bonus
Features
1st +2 Class-ripping.
2nd +2 Class ripping level 2.
3rd +2 Class ripping level 3.
4th +2 Ability Score Improvement
5th +3 Class ripping level 5.
6th +3 Class ripping level 6.
7th +3 Class ripping level 7.
8th +3 Ability Score Improvement
9th +4 Class ripping level 9.
10th +4 Class ripping level 10.
11th +4 Class ripping level 11.
12th +4 Ability Score Improvement
13th +5 Class ripping level 13.
14th +5 Class ripping level 14.
15th +5 Class ripping level 15.
16th +5 Ability Score Improvement
17th +6 Class ripping level 17.
18th +6 Class ripping level 18.
19th +6 Ability Score Improvement
20th +6 Class ripping level 20.

Class ripping[edit]

Lacking the ability to choose a single class has irritated the gods enough that they have come down from the heavens and bestowed upon you the gift of class ripping. At each level you may choose another class ability to steal, and you gain the singular level abilities of that class. Any class feature, spell slots or cantrips learned from solely that level will be gained. For example, choosing a fighter for level 2 only gives the character action surge and then if you take wizard for level 3 you only gain the 1st level spell, 2nd level spell.


Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Multiclassing[edit]

Because of your now divine nature, you cannot multiclass in or out of this class.


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