Bud Light Knight, Variant

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April Fools!
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Bud Light Knight[edit]

The bud light knight is the one and only knight that can bring beer to a sword fight

Bud Light Knight[edit]

You are THE Bud Light Knight.

Creating a Bud Light Knight[edit]

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From Bud light comercials


Quick Build

You can make a Bud Light Knight quickly by following these suggestions. First, Constitution should be your highest ability score, followed by Strength. Second, choose the Soldier background. Third, choose any kind of sword and armor

Class Features

As a Bud Light Knight you gain the following class features.

Hit Points

Hit Dice: 1d12 per Bud Light Knight level
Hit Points at 1st Level: 1d12 + Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per Bud Light Knight level after 1st

Proficiencies

Armor: All armor and Shields
Weapons: All weapons
Tools: Anything that can hold a drink
Saving Throws: Constitution and strength
Skills: Choose three from Animal Handleing, Athletics, Medicine, Religion, Performance, persuasion, and persuasion

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • Any martial melee weapon
  • Any heavy armor
  • horse
  • explorer's pack

Table: The Bud Light Knight

Level Proficiency
Bonus
Features
1st +2 Bud Light Knight gift
2nd +2 Intoxicate
3rd +2 Canned Beverage
4th +2 Ability Score Improvement
5th +3 Sword of intoxication
6th +3 Immunities
7th +3 Canned Beverege Storm
8th +3 Ability Score Improvement
9th +4 Chest of Canned Beverages
10th +4 Immunities (2)
11th +4 Canned Beverage tornado
12th +4 Ability Score Improvement
13th +5 Bottled Beverage
14th +5 Chest of Bottled Beverages
15th +5 Bottled Beverage storm
16th +5 Ability Score Improvement
17th +6 Immunities (3)
18th +6 Bottled Beverage Tornado
19th +6 Ability Score Improvement
20th +6 Bud light Rain

Bud Light Knight Gift[edit]

Any armor you wear intantly turns blue and says bud light on the chest.

Intoxicate[edit]

At level 2, you have the ability to touch someone and if they fail the constitution save of 12 they are immediately drunk and are considered stunned unless out of combat. may use twice a day. You must complete a long or short rest to use again.

Canned Beverage[edit]

At level 3, you can summon a single canned beverage of Bud Light. You can drink it, give it to an ally, or throw it at a enemy. If you choose to drink it, you gain a +3 bonus to all ability scores and all skills, if gifted to an ally they gain the same bonus, and if you drink more than one the bonus stacks. For example, if you drink 2 it would be +6, and if you drank 3 it would be +9. If thrown at a enemy they take 2d6 damage, but they can drink the Bud Light as well. May use twice a day. You must complete a long or short rest to use again.

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Sword of Intoxication[edit]

Al level 5, you turn any sword you are currently wielding into a sword of intoxication. The enemy must make a constitution saving throw of DC 15 or be intoxicated and considered stunned.

Immunities[edit]

At lvl 6 Enemies have disadvantage on a damage type of your choice.

At lvl 10 Enemies have disadvantage on a second damage type of your choice.

At lvl 17 Enemies have disadvantage on a third damage type of your choice, and you gain advantage on constitution saving throws.

Canned Beverage Storm[edit]

At level 7, you can create a storm cloud that rains canned Beverages. it can be casted up to 100ft away and makes a storm cloud that rains canned beverages causeing 3d6 damage for as long as they are within its 30 ft radius. it is considered rough terrain. may use once a day. must complete long or short rest to use again


Chest of Canned Beverages[edit]

At level 9, you can summon a chest of canned beverages roll 1d6 for how many are in the chest. may use once a day. must complete long or short rest to use again


Canned Beverage Tornado[edit]

At level 11, you can summon So manny canned beverages that you make a tornado out of the canned Beverages and any creature within a 20ft radius of it is automatically sucked into the tornado untill your next turn. they take 4d8 damae from being throwin out of the tornado and being hit with Cans. may use once a day. must complete long or short rest to use again


Bottled Beverage[edit]

At level 13, you can summon a single bottled beverage of bud light you can drink it, give it to a ally, or throw it at a enemy. if you choose to drink it you gain a +5 bounus to all ability scores and all skill, if gifted to an ally they gain the same bonus, if thrown at a enemy they take 4d6 damage. may use twice a day. must complete long or short rest to use again

Chest of Bottled Beverages[edit]

At level 14, you can summon a Chest full of Bud Ligh. roll 1d6 for how many are in the chest. may use once a day. must complete long or short rest to use again


Bottled Beverage Storm[edit]

At level 15, you can create a storm cloud that rains Bottled Beverages. it can be casted up to 100ft away and makes a storm cloud that rains Bottled beverages cause 6d6 damage for as long as they are within its 30 ft radius. it is considered rough terrain. may use once a day. must complete long or short rest to use again


Bottled Beverage Tornado[edit]

At level 18, you can summon so manny bottled beverages that you make a tornado out of the Bottled Beverages and any creature within a 20ft radius of it is automatically sucked into the tornado untill their next tornado taking 6d8 damage from being throwin out of the tornado and being hit with glass bottles. may use once a day. must complete long or short rest to use again


Bud Light Rain[edit]

At level 20, you can point your sword to the skies and a blue light comes down hiting the sword you can send that blue light anywhere within a 120ft area causeing bud light to rain no matter indoors or outdoors. everyone in a 50 ft radius of where the blue light hit must make a Con saving throw of 20 or become drunk and is considered stunned. if creature succeds on the saving throw they must walk out of the bud light rain storm or on its next turn must roll the saving throw again. it is considered rough terrain. may use once a day. must complete long or short rest to use again



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