Brood Warrior (3.5e Class)
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The Brood Warrior is a unique combatant. Her main ability is Ascension: an ancient art that allows her to draw power from her draconic blood in order to defend herself and her friends.
Making a Brood Warrior
The Brood Warrior is a strong fighter, and with her Ascension ability she can be a real boon to a party in a tight spot. How the Brood Warrior gets along with other party members is really
dependent on the Brood Warrior herself, as various broods have different outlooks and customs.
Abilities: Strength or Intelligence are good stats for this class depending on how you want to specialize.
Starting Age: Moderate
|Saving Throws||Special||Base Mana Pool Maximum|
|1st||+1||+1||+1||+1||1 Elemental Gene, Natural Resistance(Minor)||5|
|6th||+6/+1||+3||+3||+3||1 Form Gene(not Infinity)||30|
Class Skills (2 + Int modifier per level, ×4 at 1st level)
Weapon and Armor Proficiency: A Brood Warrior is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).Ascension (Su): The Brood Warrior's signature mechanic. When she ascends into her draconic form, she chooses a single gene from her list. The chosen gene decides the form, properties, and abilities available while ascended. To ascend she must pay the gene's mana cost, and must pay half the cost at the end of each of her turns, to maintain it. If she cannot pay the cost at the end of her turn, she is forcefully reverted and becomes stunned for a full round.
|Form Genes*||Cost||Element Genes*||Cost||Miscellaneous||Cost|
- A Brood Warrior may only acquire one form gene(excluding Infinity) and one elemental gene each.(i.e. One may not have both Force and Defender, or Fire and Frost)
|*Whelp||+2||+2||None||+1||+2||+0||Whelp Breath, Blind|
|**Dragon||+4||+4||5/(???)||-1||+0||+0||Dragon Breath, Snap|
|Dragon(Mutant)||+4||+4||5/(???)||-1||+0||+0||Dragon Breath, Snap, (Random Element)|
|Myrmidon||+4||+6||5/(???)||+0||+4||+2||Gambit, Aura, Aura Breath, Elemental Strike|
|Behemoth||+8||+6||10/(???)||-8||-4||+0||Meteor Strike, Blitz, Charge|
|Mammoth||+10||+6||None||-8||-4||+0||Meteor Strike, Giant Growth|
|Pygmy||-2||-2||None||+1||+0||+6||Dragon Breath, Snap, Magma Breath|
|Wildfire||-8||+6||5/None||+1||+2||+4||Whelp Breath, Charge|
|Tiamat||+6||+4||5/None||-4||+0||+4||Doom Breath, Shadow Breath, Venom Breath|
|Suppressed Whelp||+0||+0||None||+1||+0||+0||Whelp Breath, Blind|
|Suppressed Kaiser||+6||+4||10/(???)||+0||+2||+2||Kaiser Breath, Howling|
|***Kaiser||+8||+6||10/None||+0||+4||+4||Kaiser Breath, Bonebreak, Howling|
|Complete Kaiser||+8||+6||10/None||+0||+4||+4||Kaiser Breath, Bonebreak, Howling|
- Whelp is made by using any single gene(Except Miracle, Mutant, or Infinity), Any combination of element/form Gene and one of Gross, Reverse, ???, Trance Gene, any combination of Reverse Gene,
Thorn Gene, and one Element/Form Gene, and any combination of Suppression Gene and any Gene other than Infinity.
- Dragon is made by using Any two Element/Form genes(Excluding Infinity), or Any Element/Form gene(Excluding Force and Infinity) with Thorn Gene.
- The DM controls a brood warrior that is in her base Kaiser form(Not Suppressed or Complete) as she has gone berserk from the power surge.
|Fire||5||Flame Breath(Tier1), Flame Claw||None||Fire||Eldritch Adds Inferno(Tier4)
Suppression Cancels Flame property Reverse replaces Flame Property with Frost
|Frost||5||Frost Breath(Tier1), Frost Claw||None||Frost||Eldritch Adds Blizzard(Tier4)
Suppression Cancels Frost property Reverse replaces Frost Property with Flame
|Lightning||5||Lightning Breath(Tier1), Lightning Claw||None||Lightning||Eldritch Adds Myollnir(Tier4)
Suppression Cancels Thunder property Reverse Cancels Thunder Property
|Radiance||5||Divine Breath(Tier1), Radiant Claw||None||Holy||Eldritch Adds ???(Tier4)
Suppression Cancels Holy property
|Shadow||5||Shadow Breath(Tier1), Chlorine||None||Shadow||Eldritch Adds Shroud(Tier4)
Suppression Cancels Shadow property Trance Becomes Tiamat
|Force||8||Focus(Damage Boost)||-2 CON, +4 STR, -1 AC, +4 DEX, +0 INT||None||Thorn becomes Warrior
Suppression Becomes Whelp Trance+Thorn Becomes Myrmidon
|Defender||8||Counter||+2 CON, +0 STR, +2 AC, +2 DEX, +0 INT||None||Suppression Cancels Counter|
|Eldritch||8||Choice of 3 tier 3 spells from the Sorcerer/Wizard Spell list when you choose the gene.(DM Choice if it is found)||+0 CON, -2 STR, +0 AC, +0 DEX, +4 INT||Suppression Cancels Skills
Flame Adds Inferno Frost Adds Blizzard Thunder Adds Myollnir Shadow Adds Shroud Radiance Adds ???
|Suppression||2||None||Reduced Stats||None||Infinity becomes Suppressed Kaiser|
|Miracle||16||Grants Behemoth form(Unless a combination form is used)||None||None||Suppression Becomes Whelp
??? Becomes Mammoth Thorn+Reverse Becomes Wildfire
|Gross||8||None||+2 CON, +2 STR, +2 AC, +0 DEX, +2 INT||None||None|
|Thorn||8||None||None||None||Miracle+Reverse Becomes Wildfire
Force becomes Warrior Force+Trance becomes Myrmidon
|Mutant||3||None||None||None||??? Becomes Pygmy|
|Reverse||3||None||None||None||Flame Replaces Flame with Frost
Frost Replaces Frost with Flame Shadow Replaces Shadow with Radiance Radiance Replaces Radiance with Shadow Miracle+Thorn Becomes Wildfire
|???||8||None||None||None||Mutant Becomes Pygmy
Miracle Becomes Mammoth
|Trance||8||None||None||None||Shadow Becomes Tiamat
Force+Thorn Becomes Myrmidon Infinity+(Natural Element) Becomes Complete Kaiser
|Infinity||40||Grants Kaiser form(out prioritizes non-kaiser combos)||None||None||Suppression Becomes Suppressed Kaiser
(Natural Element)+Trance Becomes Complete Kaiser
|Whelp Breath||Force||1d4+1 damage.||1 Turn.||0|
|Dragon Breath||Arcane||1d6/level damage.||3 Turn.||0|
|Fire Breath||Heat||1d4+1 damage.||1 Turn.||0|
|Frost Breath||Cold||1d4+1 damage.||1 Turn.||0|
|Lightning Breath||Electricity||1d4+1 damage.||1 Turn.||0|
|Radiant Breath||Positive||1d4+1 damage.||1 Turn.||0|
|Shadow Breath||Negative||1d4+1 damage.||1 Turn.||0|
|Flame Claw||Heat||Primary Natural Weapon Attack.||1 Turn.||0|
|Frost Claw||Cold||Primary Natural Weapon Attack.||1 Turn.||0|
|Thunder Claw||Electricity||Primary Natural Weapon Attack.||1 Turn.||0|
|Radiant Claw||Positive||Primary Natural Weapon Attack.||1 Turn.||0|
|Chlorine||Poison||Inflicts Nauseated||3 Turns||0|
|Inferno||Fire||Fire deals 5d6 damage in a 20 ft. radius of the user.||3 Turn.||0|
|Blizzard||cold||Icy winds deals 5d6 damage in cylinder 40 ft. across.||3 Turn.||0|
|Myollnir||Electricity||1d6/level damage.||3 Turn.||0|
|Shining Strike||Positive||Deals 1d6/level damage to target, and 1d6 damage within 5 ft. of the target.||3 Turn.||0|
|Shroud||Negative||Deals 1d6/2 levels damage. Half the damage is restored to the user as hp.||3 Turn.||0|
|Focus||None||Increase Natural Damage one step. Does not stack with itself.||None||0|
|Counter||None||Increases number of attacks of opportunity by 1.||3 turn.||0|
|Blind||None||Inflicts Blind||2 Turn.||0|
|Snap||Piercing||Secondary Natural Weapon Attack. Reduces AC Mildly||2 Turn.||0|
|Gambit||Slashing||Primary Natural Weapon Attack. On hit roll 1d4. on a 1 the user is dazed. 2,3 the target is flat-footed. On a 4 the target is Dazed.||3 Turn.||0|
|Aura||Divine||Secondary Natural Weapon Attack. increases Natural Damage one step. Stacks with Focus, but not itself.||1 Turn.||20|
|Aura Breath||Divine||1d6/level damage||4 Turn.||10|
|Elemental Strike||Heat, Cold, or Electricity||Primary Natural Weapon Attack.||2 Turn.||10|
|Meteor Strike||fire||Four exploding spheres each dealing 5d6 damage.||4 Turn.||0|
|Blitz||Slashing||Primary Natural Weapon Attack +2, but reduces the Armor Class of the user to 0 until the user's next turn.||4 Turn.||0|
|Charge||Bludgeoning||Secondary Natural Weapon Attack. Pushes the target back.||2 Turn.||0|
|Giant Growth||None||Increases Size class by 1.||4 Turn.||0|
|Magma Breath||Fire||Deals 1d8/level damage.||3 Turn.||10|
|Doom Breath||Negative||Deals 5d6 damage.||2 Turn.||0|
|Shadow Breath||Negative||Inflicts Sassone Leaf Residue effect. Inhaled.||4 Turn.||10|
|Venom Breath||Poison||Inflicts Wyvern Poison effect. Inhaled.||6 Turn.||15|
|Kaiser Breath||Divine||Deals 6d6 damage||1 Turn.||0|
|Bonebreak||Bludgeoning||Unarmed Strike. Inflicts injuries(DM's discretion).||24 Hour.||0|
|Howling||Sonic||Does 6d6 Damage and inflicts confusion.||3 Turn.||0|
|**Revert Form||None||Ends Ascension. Prevents the stunned effect. Cannot Ascend for 1 full round.||0||0|
|**Emergency Reversion||None||Comsumes remaining mana and converts it into purportionate health. Ends Ascension. Cannot Ascend for 1 full round.||0||all|
- Primary Natural weapon in Ascended form is Claws. Secondaries are a Bite and Slam.
- Revert and Emergency Reversion(When obtained) are available in all forms.
Epic Brood Warrior
+ Int modifier skill points per level.
Bonus Feats: The epic gains a bonus feat (selected from the list of epic bonus feats) every levels after 20th.
Epic Bonus Feat List: .
Brood Warrior Starting Package
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Bonus Feats: .
Playing a Brood Warrior
Religion: Brood Warriors have no religion of their own, however, a likely deity of worship is Bahamut(If her alignment matches up).
Other Classes: Brood Warriors often choose to pair this class with another in the specialization they lean to, since the draconic form is exhausting and not to be relied upon.
Combat: Brood Warriors role in combat focuses around dealing damage.
Advancement: Advancement and multiclass options will vary somewhat between brood warriors, However, the large strain that ascension places on them makes any alternative combat class a welcomed option for them.
Brood Warriors in the World
|“||The Brood pose too great a danger to the world. Our power...our very existence threatens it. We cause war and chaos wherever we go...||”|
|—Teepo, Human, Brood Warrior|
Daily Life: often one of a traveler. her power tends to draw more enemies than friends, however, she will typically defend those that befriend her with her life.
Notables: Ryu and Teepo(Breath of Fire III)
Organizations: The Brood is less of an organization that it is a family. The fear brought with their power prevents any lasting public organizations
NPC Reactions: Most NPC will react with fear or hostility towards a member of the brood that makes her nature known. Most people, however, cannot spot a mamber of the brood unless they witness her ascend.
Brood Warrior Lore
Characters with ranks in Knowledge (History), can research Brood Warriors to learn more about them. When a character makes a skill check, read or paraphrase the following, including information
from lower DCs.
|5||The Brood were a secretive clan with the power to turn themselves into fearsome dragons.|
|10||Brood were said to access their power through powerful crystallizations of Dragon's Souls known as "genes". Each gene provides a different attribute when used in the Brood Warrior's transformation - different combinations can create vastly different dragons. Genes are exceedingly rare.|
|15||It is said by some of the more well-traveled sort that an exceedingly rare gene is passed down to the most powerful Brood Warriors, however few have ever been able to control it.|
|20||Information on the original brood warrior, or a legendary member of the brood.|
Brood Warriors in the Game
Sample Encounter: .
EL : .