Brood Warrior (3.5e Class)
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The Brood Warrior is a unique combatant. Her main ability is Ascension: an ancient art that allows her to draw power from her draconic blood in order to defend herself and her friends.
Making a Brood Warrior
The Brood Warrior is a strong fighter, and with her Ascension ability she can be a real boon to a party in a tight spot. How the Brood Warrior gets along with other party members is really
dependent on the Brood Warrior herself, as various broods have different outlooks and customs.
Abilities: Strength or Intelligence are good stats for this class depending on how you want to specialize.
Starting Age: Moderate
|Saving Throws||Special||Base Mana Pool Maximum|
|1st||+1||+1||+1||+1||1 Elemental Gene, Natural Resistance(Minor)||5|
|6th||+6/+1||+3||+3||+3||1 Form Gene(not Infinity)||30|
Class Skills (2 + Int modifier per level, ×4 at 1st level)
Weapon and Armor Proficiency: A Brood Warrior is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
|Form Genes*||Cost||Element Genes*||Cost||Miscellaneous||Cost|
- A Brood Warrior may only acquire one form gene(excluding Infinity) and one elemental gene each.(i.e. One may not have both Force and Defender, or Fire and Frost)
|*Whelp||+2||+2||None||+1||+2||+0||Whelp Breath, Blind|
|**Dragon||+4||+4||5/(???)||-1||+0||+0||Dragon Breath, Snap|
|Dragon(Mutant)||+4||+4||5/(???)||-1||+0||+0||Dragon Breath, Snap, (Random Element)|
|Myrmidon||+4||+6||5/(???)||+0||+4||+2||Gambit, Aura, Aura Breath, Elemental Strike|
|Behemoth||+8||+6||10/(???)||-8||-4||+0||Meteor Strike, Blitz, Charge|
|Mammoth||+10||+6||None||-8||-4||+0||Meteor Strike, Giant Growth|
|Pygmy||-2||-2||None||+1||+0||+6||Dragon Breath, Snap, Magma Breath|
|Wildfire||-8||+6||5/None||+1||+2||+4||Whelp Breath, Charge|
|Tiamat||+6||+4||5/None||-4||+0||+4||Doom Breath, Shadow Breath, Venom Breath|
|Suppressed Whelp||+0||+0||None||+1||+0||+0||Whelp Breath, Blind|
|Suppressed Kaiser||+6||+4||10/(???)||+0||+2||+2||Kaiser Breath, Howling|
|***Kaiser||+8||+6||10/None||+0||+4||+4||Kaiser Breath, Bonebreak, Howling|
|Complete Kaiser||+8||+6||10/None||+0||+4||+4||Kaiser Breath, Bonebreak, Howling|
- Whelp is made by using any single gene(Except Miracle, Mutant, or Infinity), Any combination of element/form Gene and one of Gross, Reverse, ???, Trance Gene, any combination of Reverse Gene,
Thorn Gene, and one Element/Form Gene, and any combination of Suppression Gene and any Gene other than Infinity.
- Dragon is made by using Any two Element/Form genes(Excluding Infinity), or Any Element/Form gene(Excluding Force and Infinity) with Thorn Gene.
- The DM controls a brood warrior that is in her base Kaiser form(Not Suppressed or Complete) as she has gone berserk from the power surge.
|Fire||5||Flame Breath(Tier1), Flame Claw||None||Fire|| Eldritch Adds Inferno(Tier4)
Suppression Cancels Flame property Reverse replaces Flame Property with Frost
|Frost||5||Frost Breath(Tier1), Frost Claw||None||Frost|| Eldritch Adds Blizzard(Tier4)
Suppression Cancels Frost property Reverse replaces Frost Property with Flame
|Lightning||5||Lightning Breath(Tier1), Lightning Claw||None||Lightning|| Eldritch Adds Myollnir(Tier4)
Suppression Cancels Thunder property Reverse Cancels Thunder Property
|Radiance||5||Divine Breath(Tier1), Radiant Claw||None||Holy|| Eldritch Adds ???(Tier4)
Suppression Cancels Holy property
|Shadow||5||Shadow Breath(Tier1), Chlorine||None||Shadow|| Eldritch Adds Shroud(Tier4)
Suppression Cancels Shadow property Trance Becomes Tiamat
|Force||8||Focus(Damage Boost)||-2 CON, +4 STR, -1 AC, +4 DEX, +0 INT||None|| Thorn becomes Warrior
Suppression Becomes Whelp Trance+Thorn Becomes Myrmidon
|Defender||8||Counter||+2 CON, +0 STR, +2 AC, +2 DEX, +0 INT||None||Suppression Cancels Counter|
|Eldritch||8||Choice of 3 tier 3 spells from the Sorcerer/Wizard Spell list when you choose the gene.(DM Choice if it is found)||+0 CON, -2 STR, +0 AC, +0 DEX, +4 INT|| Suppression Cancels Skills
Flame Adds Inferno Frost Adds Blizzard Thunder Adds Myollnir Shadow Adds Shroud Radiance Adds ???
|Suppression||2||None||Reduced Stats||None||Infinity becomes Suppressed Kaiser|
|Miracle||16||Grants Behemoth form(Unless a combination form is used)||None||None|| Suppression Becomes Whelp
??? Becomes Mammoth Thorn+Reverse Becomes Wildfire
|Gross||8||None||+2 CON, +2 STR, +2 AC, +0 DEX, +2 INT||None||None|
|Thorn||8||None||None||None|| Miracle+Reverse Becomes Wildfire
Force becomes Warrior Force+Trance becomes Myrmidon
|Mutant||3||None||None||None||??? Becomes Pygmy|
|Reverse||3||None||None||None|| Flame Replaces Flame with Frost
Frost Replaces Frost with Flame Shadow Replaces Shadow with Radiance Radiance Replaces Radiance with Shadow Miracle+Thorn Becomes Wildfire
|???||8||None||None||None|| Mutant Becomes Pygmy
Miracle Becomes Mammoth
|Trance||8||None||None||None|| Shadow Becomes Tiamat
Force+Thorn Becomes Myrmidon Infinity+(Natural Element) Becomes Complete Kaiser
|Infinity||40||Grants Kaiser form(out prioritizes non-kaiser combos)||None||None|| Suppression Becomes Suppressed Kaiser
(Natural Element)+Trance Becomes Complete Kaiser
|Whelp Breath||Force||1d4+1 damage.||1 Turn.||0|
|Dragon Breath||Arcane||1d6/level damage.||3 Turn.||0|
|Fire Breath||Heat||1d4+1 damage.||1 Turn.||0|
|Frost Breath||Cold||1d4+1 damage.||1 Turn.||0|
|Lightning Breath||Electricity||1d4+1 damage.||1 Turn.||0|
|Radiant Breath||Positive||1d4+1 damage.||1 Turn.||0|
|Shadow Breath||Negative||1d4+1 damage.||1 Turn.||0|
|Flame Claw||Heat||Primary Natural Weapon Attack.||1 Turn.||0|
|Frost Claw||Cold||Primary Natural Weapon Attack.||1 Turn.||0|
|Thunder Claw||Electricity||Primary Natural Weapon Attack.||1 Turn.||0|
|Radiant Claw||Positive||Primary Natural Weapon Attack.||1 Turn.||0|
|Chlorine||Poison||Inflicts Nauseated||3 Turns||0|
|Inferno||Fire||Fire deals 5d6 damage in a 20 ft. radius of the user.||3 Turn.||0|
|Blizzard||cold||Icy winds deals 5d6 damage in cylinder 40 ft. across.||3 Turn.||0|
|Myollnir||Electricity||1d6/level damage.||3 Turn.||0|
|Shining Strike||Positive||Deals 1d6/level damage to target, and 1d6 damage within 5 ft. of the target.||3 Turn.||0|
|Shroud||Negative||Deals 1d6/2 levels damage. Half the damage is restored to the user as hp.||3 Turn.||0|
|Focus||None||Increase Natural Damage one step. Does not stack with itself.||None||0|
|Counter||None||Increases number of attacks of opportunity by 1.||3 turn.||0|
|Blind||None||Inflicts Blind||2 Turn.||0|
|Snap||Piercing||Secondary Natural Weapon Attack. Reduces AC Mildly||2 Turn.||0|
|Gambit||Slashing||Primary Natural Weapon Attack. On hit roll 1d4. on a 1 the user is dazed. 2,3 the target is flat-footed. On a 4 the target is Dazed.||3 Turn.||0|
|Aura||Divine||Secondary Natural Weapon Attack. increases Natural Damage one step. Stacks with Focus, but not itself.||1 Turn.||20|
|Aura Breath||Divine||1d6/level damage||4 Turn.||10|
|Elemental Strike||Heat, Cold, or Electricity||Primary Natural Weapon Attack.||2 Turn.||10|
|Meteor Strike||fire||Four exploding spheres each dealing 5d6 damage.||4 Turn.||0|
|Blitz||Slashing||Primary Natural Weapon Attack +2, but reduces the Armor Class of the user to 0 until the user's next turn.||4 Turn.||0|
|Charge||Bludgeoning||Secondary Natural Weapon Attack. Pushes the target back.||2 Turn.||0|
|Giant Growth||None||Increases Size class by 1.||4 Turn.||0|
|Magma Breath||Fire||Deals 1d8/level damage.||3 Turn.||10|
|Doom Breath||Negative||Deals 5d6 damage.||2 Turn.||0|
|Shadow Breath||Negative||Inflicts Sassone Leaf Residue effect. Inhaled.||4 Turn.||10|
|Venom Breath||Poison||Inflicts Wyvern Poison effect. Inhaled.||6 Turn.||15|
|Kaiser Breath||Divine||Deals 6d6 damage||1 Turn.||0|
|Bonebreak||Bludgeoning||Unarmed Strike. Inflicts injuries(DM's discretion).||24 Hour.||0|
|Howling||Sonic||Does 6d6 Damage and inflicts confusion.||3 Turn.||0|
|**Revert Form||None||Ends Ascension. Prevents the stunned effect. Cannot Ascend for 1 full round.||0||0|
|**Emergency Reversion||None||Comsumes remaining mana and converts it into purportionate health. Ends Ascension. Cannot Ascend for 1 full round.||0||all|
- Primary Natural weapon in Ascended form is Claws. Secondaries are a Bite and Slam.
- Revert and Emergency Reversion(When obtained) are available in all forms.
Playing a Brood Warrior
|This section is not complete, and needs to be finished. Edit this Page|
Religion: Brood Warriors have no religion of their own, however, a likely deity of worship is Bahamut(If her alignment matches up).
Other Classes: Brood Warriors often choose to pair this class with another in the specialization they lean to, since the draconic form is exhausting and not to be relied upon.
Combat: Brood Warriors role in combat focuses around dealing damage.
Advancement: Advancement and multiclass options will vary somewhat between brood warriors, However, the large strain that ascension places on them makes any alternative combat class a welcomed option for them.
Brood Warriors in the World
|“||The Brood pose too great a danger to the world. Our power...our very existence threatens it. We cause war and chaos wherever we go...||”|
|—Teepo, Human, Brood Warrior|
Daily Life: often one of a traveler. her power tends to draw more enemies than friends, however, she will typically defend those that befriend her with her life.
Notables: Ryu and Teepo(Breath of Fire III)
Organizations: The Brood is less of an organization that it is a family. The fear brought with their power prevents any lasting public organizations
NPC Reactions: Most NPC will react with fear or hostility towards a member of the brood that makes her nature known. Most people, however, cannot spot a mamber of the brood unless they witness her ascend.
Brood Warrior Lore
Characters with ranks in Knowledge (History), can research Brood Warriors to learn more about them. When a character makes a skill check, read or paraphrase the following, including information
from lower DCs.
|5||The Brood were a secretive clan with the power to turn themselves into fearsome dragons.|
|10||Brood were said to access their power through powerful crystallizations of Dragon's Souls known as "genes". Each gene provides a different attribute when used in the Brood Warrior's transformation - different combinations can create vastly different dragons. Genes are exceedingly rare.|
|15||It is said by some of the more well-traveled sort that an exceedingly rare gene is passed down to the most powerful Brood Warriors, however few have ever been able to control it.|
|20||Information on the original brood warrior, or a legendary member of the brood.|