Brood, Dragon Clan (5e Race)
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Kritian, Dragon Clan (5e)
They resemble the form of an ordinary Human, however they seem to sometimes have a greater variety of colouration for hair and eye colour.
Their most visible feature that identifies them as non-humans are the appearance of draconic tail, horns and sometimes wings depending on the herritage. At first glance they may seem somewhat demonic due to these features, and truth be told, more often then not they have been avoided or fled from due to such assumptions. However, closer examination or examination through psionic or magical means easily reveals what they are.
Theyre a race in which can be derived with divided ideals. Those leading to a belief that humankind and dragonkind would come to an agreement into coexisting. Treating all who don't present themselves as a threat as guests to be protected from outside dangers for as long as they seek shelter with the Kritians. They have managed to keep this disposition through their exodus from infinity. Though, due to their new lifestyle as a nomadic people, they have become more closer not as a people, though more inquisitive of other cultures and peoples.
Some Kritians though, consider this side of the community as too soft, for as those who dwell in their ancestry's forsaken background have harden them into a bitter or cold people. This side of Kritians maintain their pride into not lowering their guard.
There was once an advanced dragon civilization prior to the rise of humanity, until a mysterious wave of deteriorating health struck them, rendering them infertile and slowly driving them mad. In response, the dragonkin learned that the only way to survive the condition was to take humanoid form, and so sought to convince all dragons to do so. While many refused to accept this and eventually devolved into mindless beasts, others accepted the word of the dragon elders and took humanoid forms, thus becoming Kritians. By sealing their powers, the Kritians retained the ability to temporarily become dragons, but never for long, owing to the risks posed to their health. In the following millenia, as humans became the dominant power over the continent, Kritians became the target of racism from humans in an exercise of their new-found power over the land. In their weak humanoid forms, the Kritians were easily abused and mistreated, and were condemned to living in poverty. This ultimately led to the rise of which certain Kritans sought to exact vengeance upon humanity for their crimes against the Kritians, and to retake their land.
The society is not as different as human society, with a slightly more xenophobic aura. Many spend their days retaining their humanoid form for the sake of their health. There arent many towns and other small communities of Kritians spread throughout the world prior to an expected extinction. When a Kritian reaches adulthood it is expected that they will leave their parents' home and find their own place to stay, but there isn't too much pressure put on them getting out. No two Kritian communities are exactly the same. Most lead to an endogamy to preserve the herritage of each community. Others have a belief of the exogamy bringing powerful offsprings, but only which could be granted with a related race of draconic herritage.
Kritian naming conventions are very similar to that of humans, there is no real trial or rite of passage for them to undertake to gain their names. Kritians, also take names from other races.
Male: Ryu, Zog, Ray, Teepo, Griol, Jono, Horace, Tim
Female: Sara, Yua, Patty, Valerie, Hon
Your draconic heritage manifests in a variety of traits you share with other Kritian.
Ability Score Increase. Your Strength score increases by 1, and your Wisdom, Constitution or Dexterity score increases by 1.
Age. Kritians mature slightly faster than humans reaching adulthood at mid-teens. Kritians can live up to 3000 years.
Alignment. Most Kritians are good and pray to their draconic ancestors, but those who wont forget the past can lead from Lawful Evil to Neutral.
Size. Kritians are slightly smaller than humans at around 5 feet. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. Your draconic senses give you superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Accession. You can use your action to assume the form of a dragon. You can use this feature once per short rest.
Your level determines the dragon form you can transform into. Additionally, you may apply one gene to your dragon form. Your level determines the element genes you can apply. Details are shown in the Genes table.
You can stay in your dragon form as long as you can pay its mana cost. When you ascend you must pay the total cost of your form and half that cost (rounded down) each turn until you revert to your normal form. You can revert to your normal as a free action. You automatically revert if you fall unconscious, drop to 0 mana in your Mana Pool, or drop to 0 hit points.
While you are transformed, the following rules apply:
Your game statistics are enhanced by the statistics of the Dragon, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature's bonus instead of yours.
When you transform, you gain 1/5 temporary hit points (summed up from your current). You retain the benefit of any features from your class, race, or other source and can use them
Breath Weapon. You can use your action to exhale destructive energy in the form of a breath weapon. Your draconic herritage determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic form. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes full damage on a failed save, and half as much damage on a successful one. After you use your breath weapon, you have a chance to use it again on each round. Roll a d6; if the die roll is a 6 your breath weapon is recharged and can be used again.
Mana Pool. A Kritian's ability to use Accession is limited by the mana available in its mana pool. Each level you add mana to your mana pool equal to 5 + your Wisdom modifier. Your Mana Pool is restored after you complete a long rest.
Languages. You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
|Dragon||16||+3||+2||-||8d6||1d10||2d6||1d8||Apply Breath Bonus and Effects to Claws|
|Adult Dragon||18||+3||+1||+2||10d6||1d8||2d6||-||Disadvantage on Dex Saving Throws|
|Gene||Breath Bonus||Effect||Saving Throw|
|Fire||+1d6||Burn||DC vs Dex|
|Frost||+1d6||Slow||DC vs Dex|
|Lightning||+1d6||Chain||DC vs Dex|
|Radiance||+1d6||Blind||DC vs Con|
|Shadow||+1d6||Fear||DC vs Wis|
Kritians specialize in a wide varieties of herritage types, forms and elements. Some can even take the form of different types of dragons, from dragon to serpent dragon. All giving a certain trait. You can only choose one Type and Herritage.
You can choose the type of dragon form you will take when using Assension. You can only chose one permanently.
Western A 4 legged and winged dragon. You gain +1 in Strength and the Winged trait and with a fly speed of 50ft. Every 5 levels it increases +10ft.
Oriental Lung Dragon A 4 legged and extended bodied dragon with deer-like horns and two thin long whiskers. Despite not having wings, you are able to levitate, granting you the Winged trait and have a fly speed of 50ft. Every 5 levels it increases +10ft.
Drake A wingless 4 legged dragon. You gain +2 in dexterity and +10ft walk speed.
Wyrm A wingless and legless dragon. You slither on the ground and gain the Constrict trait. As an action, you use your tail and grapple your target and constrict them dealing 1d6 + Strength bludgeoning damage. Each turn the creature must make a strength save of 8 + your Strength mod + Proficiency mod to escape your grasp. Each 6 levels the damage increases a 1d6.
Wyvern A dragon consisting of two back legs and winged arms. You gain a fly speed of 60ft. Each 4 levels it increades +10ft.
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Random Height and Weight
|Base Height||Height Modifier||Base Weight||Weight Modifier|
|′ ″||+||lb.||× () lb.|