Broken Dreams (5e Campaign Setting)

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Broken Dreams[edit]

"Many commit the same crime with a different destiny; one bears a cross as the price of his villainy, another wears a crown."


THE WORLD OF BROKEN DREAMS is a mystical place, where an ancient energy permeates all of creation. Everything bears a strong bond to the origins of reality. The multiverse came entirely from the two primordial planes, the Universal Poles. Because of this simplicity of origins, everything has a name of power that can be used to gain extreme power. These are called Truenames, and they are the source of power for all great beings.

As a result, the entire Broken Dreams setting is based around the concept that knowledge is power. In general, the setting is one of contrast, magic, intrigue, and adventure. The other, perhaps even more present theme, is truth, illusion, and layers of reality and things beyond it.

A campaign in Broken Dreams typically involves some search for knowledge as a core step. As a DM, running a Broken Dreams game can be a challenging but rewarding process. As a player, the game can be thrilling, difficult, and unique.


Adventure Prompts (Broken Dreams Supplement)

Cosmology (Broken Dreams Supplement)

Geography (Broken Dreams Supplement)

History (Broken Dreams Supplement)

Religion (Broken Dreams Supplement)

Miscellaneous Stuff (Broken Dreams Supplement)

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