Broken Bow (3.5e Equipment)

From D&D Wiki

Jump to: navigation, search
Broken Bow
Simple One-Handed Thrown Melee
Critical: ×2
Range Increment: 10 ft.
Type: Bludgeoning
Hardness: 5
Size Cost1 Damage Weight1 hp
Fine 1 .18 lb. 1
Diminutive 1d2 .37 lb. 1
Tiny 1d3 .75 lb. 1
Small 1d4 1.5 lb. 2
Medium 1d6 3 lb. 5
Large 1d8 6 lb. 10
Huge 1d12 12 lb. 20
Gargantuan 2d8 24 lb. 40
Colossal 2d12 48 lb. 80
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.


A broken bow is just what it sounds like: a bow With one of its limbs broken; ideally a long bow is broken with its sides at a 2:3 ratio, and a short bow at a 1:1 ratio. A short bow is 1/3 the weight of a longbow.

A broken bow is a double weapon. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons; the shorter end of the bow is treated as a light weapon for purposes of attack modifiers, and as one size smaller for damage purposes. If it is a short bow, then both ends are treated as the smaller end. if it is a long bow and both sides are the same, both are treated as the larger side. At fine the smaller end deals 1d2-1 damage.

If a broken bow is wielded one-handed, it is treated as a reach weapon; treat the side that makes contact as the side you are attacking with. Switching sides of the broken bow is a move-equivalent action.

A broken bow may be used as a garotte, and may be used to make trip attacks.

Back to Main Page3.5e HomebrewEquipmentWeapons

Home of user-generated,
homebrew pages!
system ref. documents

admin area
Terms and Conditions for Non-Human Visitors