Bounty Hunter (3.5e Prestige Class)

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Bounty Hunter[edit]

Your choice, Dead or Alive?
—Jango Fett


Becoming a Bounty Hunter[edit]

Entry Requirements
Alignment: any nonlawful.
Base Attack Bonus: 5+.
Race: Any.
Skills: Hide 8 ranks, Move Silently 8 ranks, Intimidate 8 ranks, Sense Motive 8 ranks, Gather Info 8 ranks.
Feats: Track, Quick Draw.

Table: Bounty Hunter

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +0 +2 +0 Contract, Hunters Strike
2nd +2 +0 +3 +0 Uncanny Dodge, Mark, Fast Tracking
3rd +3 +1 +3 +1 Improve Disarm, Bonus Feat
4th +4 +1 +4 +1 Pace-keeping, Bonus Feat
5th +5 +2 +4 +1 Dead or Alive
6th +6 +2 +5 +2 Improved Uncanny Dodge, Move Like the Wind, Bonus Feat
7th +7 +3 +5 +2 Bonus Feat
8th +8 +3 +6 +2 Hunter's Sight
9th +9 +4 +6 +3 Bonus Feat
10th +10 +4 +7 +3 Hunter's Brand, Bonus Feat

Class Skills (6 + Int modifier per level)
Appraise, Bluff, Climb, Diplomacy, Disguise, Forgery, Gather Info, Heal, Hide, Intimidate, Inuit direction, Jump, Listen, Move Silently, Open Lock, Ride, Search, Sense Motive, Spot, Swim, Use Rope, & Wilderness Lore.

Class Features[edit]

 All of the following are class features of the Bounty Hunter.
Bonus Feat List: Same as Fighters

Ex-<-pluralized class name->[edit]

<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class->

Campaign Information[edit]

Playing a <-class name->[edit]

Combat: <-Typical role in combat->

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->

Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->

<-pluralized class name-> in the World[edit]

<-Some quote from a character of this class->

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-How NPCs react to characters of this class->

<-class name-> Lore[edit]

Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 <-not so common knowledge->.
16 <-rare information->.
21 <-very rare information->.
26 <-information so obscure that members of this class might not even know it->.

<-pluralized class name-> in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->



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