Bosatsu (Enlightened Saint) (3.5e Class)

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Bosastsu are wandering monks who travel with the sacred texts and traditions of their monasteries and also provide powerful divine magic from their Saintly ancestors and Gods of the Tranquil heavens. They have been known to heal the sick and injured, dispel terrible curses and banish horrible plagues as well as occaisonally break from their pacifistic traditions and strike a Terrible Oni or Akama down into a prison of Jade and banish it into the Ten Thousand Hells.

Making a Bosastsu[edit]

Bosastsu specialize in healing and using their martial arts to deflect attacks and avoid damage. Play a Bosastsu if you want to have a hbyrid of a Monk and a Cleric who is focused more on Enlightenment and teaching wisdom and not overtly obsessed over worshiping one god. Have the Bosastsu focus on primarily defensive magic while his combat ability alone can deal decent damage.

Abilities: Wisdom, Dextertiy and Constitution are the most important attributes to a Bosatsu. Wisdom helps them cast spells and adds a bonus to their Armor class, Willpower as well as magical unarmed damage. Dexterity adds a bonus to initiative, Reflex and AC. Constitution adds to their fortitude and health.

Races: Generally Human but Tengu, Kitsune, Naga, Soratami and various other races have been wandering saints or Bosastsu in the past.

Alignment: Any Good or non evil.

Starting Gold: As a Monk.

Starting Age: As a Monk.

Table: The Bosastsu

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spells per Day Power
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +2 +2 Chosen Domains, Qi Spell Ability I, Spell Strike, Qi Style Novice 5 3 1+Wis
2nd +1 +3 +3 +3 Healing Mastery, Qi Style Intermediate 5 4 2+Wis
3rd +2 +3 +3 +3 Qi Style Master 5 5 3+Wis
4th +3 +4 +4 +4 Qi Spell Ability II 5 5 3 4+Wis
5th +3 +4 +4 +4 Qi Style Novice II 5 5 4 5+Wis
6th +4 +5 +5 +5 Qi Spell Ability III 5 5 5 3 6+Wis
7th +5 +5 +5 +5 Qi Style Intermediate II 5 5 5 4 7+Wis
8th +6/+1 +6 +6 +6 Qi Spell Ability IV 5 5 5 5 3 8+Wis
9th +6/+1 +6 +6 +6 Qi Meditation I (Regenerate Qi in combat=Wis Modifier) 5 5 5 5 4 9+Wis
10th +7/+2 +7 +7 +7 Qi Spell Ability V, Qi Style Master II 5 5 5 5 5 3 10+Wis
11th +7/+2 +7 +7 +7 Qi Style Noivce III 5 5 5 5 5 4 11+Wis
12th +8/+3 +8 +8 +8 Qi Spell Ability VI 5 5 5 5 5 5 3 12+Wis
13th +8/+3 +8 +8 +8 Qi Style Intermediate III 5 5 5 5 5 5 4 13+Wis
14th +9/+4 +9 +9 +9 Diamond Body 5 5 5 5 5 5 5 3 14+Wis
15th +10/+5 +9 +9 +9 Qi Meditation II (Qi Regeneration=Wis+Con) 5 5 5 5 5 5 5 4 15+Wis
16th +11/+6/+1 +10 +10 +10 Qi Spell Ability VII, Qi Style Master III 5 5 5 5 5 5 5 5 3 16+Wis
17th +12/+7/+2 +10 +10 +10 5 5 5 5 5 5 5 5 4 17+Wis
18th +13/+8/+3 +11 +11 +11 Qi Spell Ability VIII 5 5 5 5 5 5 5 5 5 3 18+Wis
19th +14/+9/+4 +11 +11 +11 Qi Meditation III (x2 Qi Regeneration if only meditating in combat) 5 5 5 5 5 5 5 5 5 4 19+Wis
20th +15/+10/+5 +12 +12 +12 Eternal Body 5 5 5 5 5 5 5 5 5 5 20+Wis

Class Skills (4 + Int modifier per level, ×4 at 1st level)
class skills; Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (arcana) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex).->.

Class Features[edit]

Bosastsu are Master Healers and wandering Pilgrim Monks who bring sacred texts and teaching to new monasteries in the Northern Realms of Zhong... Though their great temples are located in Naag and Sindhu in the kingdoms of the Naga and the Sindhu.

Weapon and Armor Proficiency: All of the following are class features of the monk.

Weapon and Armor Proficiency: Bosastsu are proficient with Unarmed, club, kama, nunchaku, quarterstaff, sai, shuriken, siangham, Sword staff, Monk Spade and sling.

Spell Strike: Even in the thick of melee combat a Bosastsu can cast spells and heal others, Especially if he has placed a "Celestial Character" Orision on an ally.

Unarmed Strike: At 1st level, a Bosastsu’s gains Improved Unarmed Strike as a bonus feat. A monk’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a Bosastsu’s may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply her full Strength bonus on damage rolls for all her unarmed strikes.

Usually a Bosastsu’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.

A Bosastsu’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

A Bosastsu also deals more damage with her unarmed strikes than a normal person would, At levels 1-7: The Bosastsu deal's 1d6 damage per unarmed strike, lvl 8-14 the Bosastsu deals 2d4 damage per unarmed strike and at lvl 15-20 the Bosastsu deals 2d6 damage an unarmed strike. These attacks are considered enchanted at +1/+2/+4 respectively.

Elemental Qi: Spending one Qi point per attack can convert the unarmed strikes into a Elemental damage of choice; Fire, Ice, Lightning, Acid.

Bosastsu are not proficient with any armor or shields.

When wearing armor, using a shield, or carrying a medium or heavy load, a Bosastsu loses her AC bonus, as well as her fast movement and flurry of blows abilities.

Qi Style Combat: The Bosastsu can only use certain Qi styles of combat such as Bojutsu, Sojutsu, Karate, Jujutsu or Kyodo. Generally any style which is considered Universal can be learned by the Bosastsu.

AC Bonus (Ex): When unarmored and unencumbered, the Bosastsu adds her Wisdom bonus (if any) to her AC. In addition, a Bosastsu gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).

These bonuses to AC apply even against touch attacks or when the Bosastsu is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.

Spells: Spells: A Bosastsu casts divine spells, which are drawn from the cleric or Druid spell list. However, his alignment may restrict him from casting certain spells opposed to his moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells, below. A Bosastsu must choose and prepare his spells in advance (see below) but He can spontaneously cast spells from chosen domains.

To prepare or cast a spell, a Bosastsu must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Bosastsu’s spell is 10 + the spell level + the Bosastsu’s Wisdom modifier.

Like other spellcasters, a Bosastsu can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Cleric/Druid. In addition, he receives bonus spells per day if he has a high Wisdom score. A Bosastsu also gets one domain spell of each spell level he can cast, starting at 1st level. When a Bosastsu prepares a spell in a domain spell slot, it must come from one of his two domains (see Deity, Domains, and Domain Spells, below).

Bosastsu can spontaneously cast only from the Domains he is attuned to and Bosastsu start the game with two Domain but a Bosastsu can change to a new domain after a week of contemplation.

Bosastsus meditate or pray for their spells. Each Bosastsu must choose a time at which he must spend 1 hour each day in quiet contemplation or supplication to regain his daily allotment of spells. Time spent resting has no effect on whether a cleric can prepare spells. A cleric may prepare and cast any spell on the cleric spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation.

Spells: 0th Level Spells: Celestial Character, Create water, Cure Minor Wounds, Dawn, Detect Magic, Detect Poison, Light, Purify Food And Drink, Read Magic, Resistance, Virtue 1st Level Spells: Shield, Bless Water, Detect Secret Doors, Cure Light Wounds, Delay Disease, Endure Elements, Entropic Shield, Faith Healing, Goodberry, Healthful Rest, Invest Light Protection, Ironguts, Lesser Vigor, Moment of Clarity, Protection From Evil, Remove Fear, Remove Paralysis, Resurgence, Sanctuary, Shield of Faith, Suspend Disease'Italic text

2nd Level Spells: Barkskin, Resist Energy, Benediction, Body Aura, Calm Emotions, Clarity of Mind, Close Wounds, Conduit of Life, Cure Moderate Wounds, Divine Protection, Delay Poison, Ease Pain, Estanna's Stew, Filter, Healing Lorecall, Lesser Restoration, Protection From Negative Energy, Remove Addiction, Remove Nausea, Remove Blindness/Deafness, Remove Disease, Resist Energy, Sending, Shared Healing, Shield Other, Stabilize, Protection From Arrows, Warning

3rd Level Spells: Dispel Magic, Channeled Divine Shield, Explosive Runes, Create Food And Water, Crown of Protection, Cure Serious Wounds, Dispel Magic, Delay Death, Energy Aegis, Invest Moderate Protection, Glyph of Warding, Hold Person, Lesser Visage of the Deity, Magic Circle Against Evil, Mass Conviction, Mass Lesser Vigor, Mass Entropic Shield, Mass Resist Energy, Mass Resurgence, Neutralize Poison, Remove Curse, Restoration, Protection From Energy, Shield of Warding, Status, Tiny Hut, Tongues, Vigor

4th Level Spells: Aura of The Sun, Break Enchantment, Channeled Divine Health, Cure Critical Wounds, Convert Wand, Dispelling Screen, Freedom of Movement, Greater Resistance, Lesser Globe of Invulnerability, Leomund’s Secure Shelter, Mass Cure Light Wounds, Panacea, Remove Curse, Righteous Aura, Sheltered Vitality, Spell Immunity, Stoneskin, Sustain

5th Level Spells: Atonement, Dispel Chaos, Greater Status, Greater Vigor, Healing Circle, Indomitability, Invest Heavy Protection, Life's Grace, Mass Cure Moderate Wounds, Mass Sanctuary, Raise Dead, Renewed Vigor, Revivify, Stone to Flesh, Spell Resistance, True Seeing, Wall of Dispel Magic

6th Level Spells: Antimagic Field, Energy Immunity, Forbiddance, Globe of Invulnerability, Greater Dispel Magic, Greater Restoration, Heal, Hero’s Feast, Mass Cure Serious Wounds, Regenerate, Superior Resistance, True Seeing

7th Level Spells: Antimagic Ray, Energetic Healing, Fortunate Fate, Mass Cure Critical Wounds, Mass Restoration, Mass Spell Resistance, greater arcane sight, Renewal Pact, Repulsion, Resurrection, Sequester, Vigorous Circle,

8th Level Spells: Death Pact, Discern Location, Freedom, Greater Wall of Dispel Magic, Greater Spell Immunity, Holy Aura, Mass Heal, Mass Spell Barrier, Mind Blank, Prismatic Wall, Protection From Spells, Superior Resistance, Surelife

9th Level Spells: Absorption, Effulgent Epuration, Foresight, Greater Visage of the Deity, Mordenkainen’s Disjunction, Miracle, Pavilion of Grandeur, Prismatic Sphere, Sublime Revelry, True Resurrection, Undeath's Eternal Foe

Power Points/Day: A Bosastsu’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: <-class name->. In addition, he receives bonus power points per day if he has a high <-relevant ability-> score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.

Powers Known: <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list:

Maximum Power Level Known: This column determines the highest level power he can learn at this level.

Qi spell abilities:

Double Cast: Qi=spell level (x2)

Upgrade spell: Qi=next spell level

Triple Cast Qi=(spell level)x2 (x4)

Combine spell Qi=1st spell + 2nd spell + (third spell)....

Change Element Qi=spell lvl

Void mimicry Qi=spell lvl {lvl 10/lvl 15}

Qi to Magic=(spell lvl)x2

Greater Area Qi=(spell lvl)x2

Spell Potency Qi=1 for every re rolled dice in a damAge or healing spell.


Bosastsu lose their powers when they become evil or when they become incredibly greedy, hedonistic and or materialistic. Though Ex-Bosastsu are incredibly rare they just devolve into corrupt preists and healers who live in the forest... who have fallen for wordily vices and commune with evil spirits.

Tengu Bosastsu Starting Package[edit]

Weapons: Bo-Nunchaku

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Feat: Toughness.

Bonus Feats: Improved Initiative. Weapon Finesse.

Gold: 200 gold

Campaign Information[edit]

Playing a Bosastsu[edit]

Religion: Bosastsu are wandering monks who are trained in divine magic. They carry various important religious texts and artifacts with them as they spread the religion of Samsara northward. Their religion does not worship one singular Saint (Bodhisattva) who has reached Nirvana or a state of extinguished desire and enlightenment, though their written works, deeds and acts are recorded and used as anecdotal lessons to teach future generations of monks and lay folk. The Bosastsu wander ever to new lands to quietly spread civilization, peace and enlightenment to the masses. Bosastsu do recognize the various Kami and pay them respect as temple guardians but the majority of their religion does not fall into the worship of mercurial deities. It is said in the great Astral realm there is an Artifact known as the Diamond Monolith with the sacred written texts of various Bodhisattva's recorded upon it... This object has some level of awareness but it lies dormant and sleeping. Various celestial entites like Yakshinis and Daevas have also converted to the religion of Samsara though and they will come to the aid of Bosastsu when called upon.

Other Classes: Bosastsu and Yamabushi are distant brethern and Yamabushi will generally offer protection to Bosastsu. Shugenja are neutral to Bosastsu because of the differing religions but their shrines and temples can overlap in many great cities.

Combat: Bosastsu are primarily casters who can use self defense if necessary.

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