Boon of Primordial Power (5e Epic Boon)

From D&D Wiki

Jump to: navigation, search
Scales.png This page is of questionable balance. Reason: Boon of Immunity. but all of them. There's a limit even to Ω power.

You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Boon of Primordial Power[edit]

Your strength is so great that no longer can those weaker than you harm you in the slightest. This boon cannot be removed by any means. Additionally, when using this epic boon, please note that the terms “challenge rating” and “level” are easily interchangeable terms.

Ancient Protection

You are immune to all damage, spells, and effects from creature’s with a lower challenge rating than your own. Additionally, you are immune to the effects of extreme cold, extreme heat, water pressure, and high altitude, along with all damage dealt from environmental effects. These immunities cannot be bypassed by any creature, spell, effect, or item.

Primal Strength

All attacks against creature’s with a challenge rating lower than your own automatically become critical hits and deal maximum damage, and bypass all resistances and immunities. Additionally, you deal triple damage to buildings and structures, and whenever you deal damage to a structure or anyone with a challenge rating lower than your own, instead of adding ability modifiers to the attack and damage rolls, you may instead add the ability score.

Undeniable Presence

As an action, you can cause all creature’s within a mile of you with a challenge rating lower than your own to make a Wisdom saving throw with a DC equal to your challenge rating. If a creature already aware of your presence fails the saving throw, they are frightened of you indefinitely and incapacitated for 10 minutes. If a creature unaware of your presence fails the saving throw, they are frightened of you for 1 hour and stunned for 5 minutes. Creature’s that succeed on the saving throw still become aware of your presence if the weren’t already, and become immune to the effects of Undeniable Presence for the next 24 hours. When you use this ability, you may cause any number of the creature’s that failed your saving throw to take 12d12 psychic damage.

Back to Main Page5e HomebrewRewardsEpic Boons

Home of user-generated,
homebrew pages!