Blue Fire Bender (3.5e Prestige Class)
From D&D Wiki
Blue Fire Bender Bender
|“||To gain the powers of this class you must meditate for 24 hours, in this state you do not require any food or water as your mind and body become very in tuned with your element and being a fire bender is the only way you are allowed to this way. Other benders must learn from a master of this bender.||”|
|—Humman Bender (Fire) Very strong class in fight but not so good on ref fort and will....|
Becoming a Blue Fire Bender
Blue Fire Benders are Fire benders, but that powerfull that the fire they produse turns blue and its much stronger!
|Base Attack Bonus:||+4.|
|Race:||Human, Half-Elf, Elf.|
|Skills:||Fire abilities. 3 levels in a Bending class or 5 or more ranks in Knowledge (bending).|
|Special:||Blue Fire Bend.|
|Saving Throws||Special||Armor bonus||Unarmed Damage|
|1st||+1||+0||+2||+2||Bend element, Blue Fire Bend, Elemental Bonus +1||+0||1d6|
|3rd||+4||+1||+3||+3||Elemental Bonus +2,Jet propulsion||+1||1d8|
|5th||+6/+1||+1||+4||+4||Elemental Bonus +3, Improved Bending||+2||1d10|
|7th||+9/+4||+2||+5||+5||Elemental Bonus +4, Elemental Mastery||+3||1d12|
|10th||+12/+7/+2||+3||+7||+7||Primal Elemental shape 1/day, Lightning Redirection||+4||3d10|
Class Skills (6 + Int modifier x2 per level)
|12th||Greater Elemental Bonus (+10)|
|13th||Greater Elemental Bonus (+15)|
|15th||Greater Elemental Bonus (+20), Primal Elemental shape 2/day|
|17th||Greater Elemental Bonus (+25)|
|19th||Greater Elemental Bonus (+30)|
|20th||Primal Elemental shape 3/day|
Chakra Points: A Bender must spend Chakra points for the type of the bending they wish to perform. A bender has chakra points equal to their bender level + 2 times her charisma modifier. When used these points regenerate at a rate of 2 per every round. A Bender a single chakra point pool for every element they are able to bend. As an alternative to taking a feat every third level a bender may choose to sacrifice a single feat to gain an additional four chakra points instead. Or at creation they may choose to Sacrifice all feats gained every three levels for the next twenty levels to gain double the normal chakra points per level. So their chakra point pool is equal to their bender level times 2 + wisdom modifier.
Blue Fire Bend: A bender may chose to turn their fire bending into blue flames at will, also if they can focus deeper within themsleves and pay 1 chakra to increase their damage dice for that round by 1. Ex: 2d10 of damage becomes 3d10.
Bending: In order for an Elemental Bender to bend their element they must first have expand a number of chakra points that varies depending on the use of the bending. As a single action a Bender may remove chakra points to manipulate the element that they wish to use. Th number of chakra points removed is equal to x. Also select one of your other bending classes and half the LVs you gain into this class count as if you leveled into that class. You gain everything but saves and BAB. Fire benders forgo this bonus in exchange for their combat specialization and focus.
Elemental Bonus: All benders gain a benefit to other stats that go along with their style of bending. At 1st level you gain +1 to the stats that are related to their element, the bonuses increase to +2 at level 3,+3 at level 5, +4 at level 7,and +5 at level 10. The bonuses count only for elements you control when you reach the level that gives the bonus. So if a bender ability uses CHA, STR, WIS, ect they get an aditional bonus eqaul to their current "Elemental Bonus".
Jet propulsion: At 3rd level a fire bender can harness their fire and make a bull rush at an opponent receiving a bonus +1 for each bender their have. If successful deal damage equal to their regular bending damage.
Improved Bending: Starting at 5 level, once per round a bender can now use one bending ability as a free action.
Elemental Mastery(Ex): At 7th level a bender is immune to damage from the element they chose at first level. At 10th level an elemental bender gains immunity to an extra element.
Lightning Redirection(Ex): At 10th level you have mastered the ability to bend lightning, when hit with lightning damage you can redirect it in any direction you wish as the exact same values as it hit you with at the cost of 15 chakra. Ex: Lightning bolt hits you for 20 damage in a line 30ft across, you can send it back ina line in any direction with you as a starting point.
Primal Elemental Shape: At 10th level a Bender can now become the most powerful representation of his element. Once per day, as a free action, a Bender can become a primal elemental of his type. He keeps all of his mental ability scores (intelligence, wisdom, and charisma) and they are multiplied by 2, as well all his damage is multiplied by 2. This ability is free for 1 round. But at the beginning of the second round, the Bender must make a DC 20 will save. The DC for the save increases by 5 for every round the bender keeps it. If the Bender ever fails the Will Save, he loses the form and is exhausted. The Bender can chose to end the form at any time as a free action. Primal Fire Elemental Primal Water Elemental Primal Earth Elemental Primal Air Elemental.
Fire Bending: The following three techniques can be used once every 4 rounds.
4: chakra points: Ray of Fire deals fire damage in a 20ft cone +5ft for every 2 levels of bending you have in this class, dealing 3d6 fire damage.
8: chakra points: Ray of Lightning deals 5d6 electric damage in a 30ft line +5ft for every 2 levels in this class.
20: chakra points: Wall of Fire spell. Caster level equal to bender level(1d8/lvl+ 2d6 being in it, but take half for being with in 15 ft every round). The wall is height and length are 10 feat/lv and last 1 round/lv. The wall of fire can be dismissed early by a standard action, projectiles are unable to pass the wall.
Bending Movement Bonuses: Fire benders forgo this bonus in exchange for their combat specialization and focus.
Ex-Blue Fire Benders
Playing a Blue Fire Bender
Blue Fire Benders in the World
Blue Fire Bender Lore
Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
Blue Fire Benders in the Game