||Blood Poisoning (Su)
||10 Fortitude (Injury), or 30 Will (Ingested, via drinking the blood of a Synpyre)
||1d6 will per day, once reaching zero, victim forgets all previous identity and becomes a Synpyre.
Doesn't affect slimes, undead, or constructs. After 3 to 4 days of damage, the character falls into a deep sleep-like stasis for a day, whereupon the next sunrise the being will change into a Synpyre, needing to embrace the sun's warmth while feeling a passion for power and knowledge unquenchable. Upon Will reaching zero, prior to the transformation, the target will lose all identity, completely forgetting all that they were and affiliated with with only a name. They will have no recollection of past instances, relations, or places visited, as their memories have been completely wiped yet with the same level of intelligence gained from past experiences. If Will hit zero and the victim has at least 5 intelligence they forget all languages and begin with common. This disease is considered incurable.
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