Blood Elf, 5th Variant (5e Race)
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Blood Elves tend to can get appearance depending on their lineage. The more your ancestors drank blood from living humanoids, the paler your skin, and the darker your hair. If you see a Blood Elf of pure white skin, and jet black hair, that means in their family's past, there has been a lot of blood drinking from the living. But if they have skin of gold, and hair of white, then that family has never drank blood from the living. eyes mostly green, but sometimes they are red, or black. Beside their front teeth, on the top and bottom rows, they have a total of eight sharp fangs, four on top, and four on bottom.
A race of elves who have partaken in the drinking of blood, as if they where vampires, but not so undead, or as dependent on it. In many ways, they are similar to Wood Elves, bit are seen a bit more primal, even in the eyes of humans.
Blood Elf Names
Blood Elf Traits
Ability Score Increase. Your Charisma score increases by 2 and your Dexterity increases by 1.
Age. Blood Elves reach physical maturity at about the same age as humans, but seemingly stop aging at that point. Blood elves can live to be more than 1,000 years old.
Alignment. Most Blood Elves are of the Chaotic Evil nature, but sometimes there are some who deviate to the Neutral, and even sometimes the Good Alignment.
Size. Blood Elves vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Trance. Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Sharp Senses. You have proficiency in the Perception, Insight, and Persuasion skills.
Elven Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Regenerative Blood. At the start of your turn you regain 1 point of health back. You can only gain this benefit if you have at least 1 hit point. At 5th level, you start gaining back 1d4 + your Constitution modifier.
Languages. You can speak, read, and write Common, Elvish and, Sylvan.
Random Height and Weight
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*Height = base height + height modifier