Blipbug (5e Race)
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|A Blipbug in the forest, drawn by hemoghouls, Source|
Tiny observant bugs that dream of becoming a mad scientist one day.
Ability Score Increase. You are quite a physically weak bug. Your Strength score decreases by 1 but your Intelligence score increases by 1.
Age. The average Blipbug's lifespan is about 40 years.
Size. "Blipbugs only vary slightly in height and build, you are around 1 feet tall and Your size is Tiny."
Speed. Your base walking speed is 15 feet.
Compound Eyes. You have a set of powerful bug-eyes to allow you to observe things. You gain proficiency in Perception, Investigation, and Insight
Telepathy. You have latent psychic powers within you and you can use them to talk to others. You can form a telepathic connection between your mind and the mind of another. As a bonus action, choose one creature you can see within 30 feet of you. You and the chosen creature can speak telepathically with each other while the two of you are within a number of miles of each other equal to your Intelligence modifier (minimum of 1 mile). To understand each other, you each must speak mentally in a language the other knows. The telepathic connection lasts for a number of minutes equal to your total level. It ends early if you are incapacitated or die or if you use this ability to form a connection with a different creature.
Struggle Bug. You learn a new cantrip: "Struggle Bug" As an action, you target one creature within 30 feet of you that you can see and sent out a small burst of insect dust. The target must succeed on an Constitution saving throw (DC = 8 + your Intelligence modifier + your proficiency bonus) or take 1d4 poison damage and have disadvantage on the next attack roll it makes before the end of its next turn. At higher levels, you can target more creatures using the same action this increases when you reach 5th level to two creatures, 11th level to three creatures, and 17th level to four creatures.
Weird Form. Your body isn't fit for standard clothing. And armor must be specifically made for you in order to be able to wear it effectively, else you do not benefit from the AC provided. This doubles the cost of any Armor
Languages. You can speak, read, and write Common and two other languages of your choice.
Racial Evolution Feats
To mimic pokemon evolution, when you would reach a level where you can take a feat, you may take these racial feats. When you do, your very form changes.
|A Dottler in the forest at night, by hemoghouls, Source|
You evolve your shape to gain a hard geometric shaped shell and grow a small mustache this new form gives you the following benefits
- Your Constitution score increases by 1
- Your size becomes small
- Your gain Natural Armor. Due to your shell and the shape of your body, you are ill-suited to wearing armor. Your shell provides ample protection, however; it gives you a base AC of 16 (your Dexterity modifier doesn't affect this number). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield's bonus as normal.
- You gain a resistance to psychic damage.
- You learn a new cantrip: "Confusion"
As an action, you target one creature within 5 feet of you that you can see and attack their mind. The target must succeed on an Intelligence saving throw (DC = 8 + your Intelligence modifier + your proficiency bonus) or take 1d6 psychic damage and be unable to take any reactions until the end of their next turn.
The damage of this ability damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Prerequisite: Blipbug, Dottler feat
Prerequisite: Blipbug, Orbeetle feat
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.
Random Height and Weight
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*Height = base height + height modifier