Blink Goat (5e Creature)

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Large monstrosity, true neutral

Armor Class 15 (natural armor)
Hit Points 70 (8d10+24)
Speed 50, can move over difficult terrain without a speed penalty.

18 (+4) 15 (+2) 16 (+3) 10 (+0) 12 (+1) 8 (-1)

Senses Dark Vision 60 ft. passive Perception 11
Languages Understands Common;
Challenge 3 (700 XP)

Avoidance. If the blink goat is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails .


Multiattack: The blink goat may attack twice with its tentacles, or take one charge action and one tentacle attack, or one teleport action and one tentacle attack.

Charge. If an opponent is at least 20 ft. away the blink goat may decide to charge it. +6 to hit, one target. Hit: 7 (1d6 +4) bludgeoning damage, knocks target prone.

Tentacle Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage + 3(1d6) piercing damage.

Teleport. (Recharge 4-6): The goat magically teleports, along with anything it is wearing or carrying, up to 50 ft. to an unoccupied space it can see. It may make one attack with a tentacle afterwards.

A blink goat, is a carnivorous goat that looks similar to a displacer beast(Six legs, tentacles and all). Their fur has a blackish purple tone, rather than blackish blue. The blink goat is known for its ability to teleport and its love of charging random individuals.

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