Black Crystal Lord (Judge variant) (3.5e Class)

From D&D Wiki

Jump to: navigation, search

[Rebalanced to be a little more reasonable]

Three Black Crystal Lords return victorious after a successful culling of Peasant Uprisings.

Black Crystal Lord[edit]

Intimidating lawful warriors who seek to enforce the Law within the land. They always wear ornate plate armor crafted to resemble horned beasts. They are exceptionally difficult to kill in a fair fight. They specialize in demoralizing opponents and wielding two large weapons during combat. They prefer a Neutral alignment but there are a few Good and Evil aligned Lord's.

Making a Black Crystal Lord[edit]

Black Crystal Lord's are devastating shock-troopers. They protect the party by engaging and crushing opponents at close-range.

Primary Abilities: Constitution

Secondary Abilities: Strength

Races: Any.

Alignment: Any Lawful.

Starting Gold: 4d6x10 average 150g

Starting Age: Moderate.

Table: The Black Crystal Lord

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +0 Nations Burden
2nd +2 +3 +0 +0 Armor Scarred
3rd +3 +3 +1 +1 Power Attack
4th +4 +4 +1 +1 Warrior Pride+2
5th +5 +4 +1 +1 Judgment
6th +6/+1 +5 +2 +2 Great Fortitude
7th +7/+2 +5 +2 +2 Crushing Iron
8th +8/+3 +6 +2 +2 Warrior Pride+4
9th +9/+4 +6 +3 +3 Armored Giant
10th +10/+5 +7 +3 +3 Intimidate Mob
11th +11/+6/+1 +7 +3 +3 Two-Weapon Crush
12th +12/+7/+2 +8 +4 +4 Warrior Pride+6
13th +13/+8/+3 +8 +4 +4 Heavy Step
14th +14/+9/+4 +9 +4 +4 Improved Two-Weapon Crush
15th +15/+10/+5 +9 +5 +5 King's Quickening 1/day
16th +16/+11/+6/+1 +10 +5 +5 Warrior Pride+8
17th +17/+12/+7/+2 +10 +5 +5 Nations Endure
18th +18/+13/+8/+3 +11 +6 +6 Nations Siege
19th +19/+14/+9/+4 +11 +6 +6 Nations Expand
20th +20/+15/+10/+5 +12 +6 +6 Warrior Pride+10

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Select 4 skills plus Craft and Intimidate as Class skills.

Class Features[edit]

All of the following are class features of the Black Crystal Lord.

Weapon and Armor Proficiency: Simple, Martial Weapons. Light, Medium, and Heavy Armor.


Nations Burden (Ex): At 1st level you receive your Constitution modifier to Armor Class as a natural armor bonus. This bonus can't exceed your level in this class.

Armor Scarred (Ex): At 2nd level you receive a -3 to armor check penalties from Medium or Heavy Armor. However, you suffer +3 to armor check penalties from shields.

Power Attack (Ex): At 3rd level you gain the Power Attack feat.

Warrior Pride (Ex): At 4th level you gain a +2 to your Constitution score. This bonus stacks every 4 levels.

Judgment (Ex): At 5th level, once an encounter-per level of Black Crystal Lord, you may take a special free action. Make an Intimidate check (DC 10+1/2 character level+charisma modifier). If successful, you may add double your Strength modifier to hit & damage toward any attacks taken this round. Check failure means you must wait 2 rounds to attempt another use. When used in conjunction with a failed King's Quickening, this ability is always used up.


Great Fortitude (Ex): At 6th level you gain a +2 to your Fortitude saves.

Crushing Iron (Ex): At 7th level when using a two-handed weapon you can add 2x your Strength modifier to damage instead of 1.5x. When holding a two-handed weapon with only one hand you add 1.5x your Strength modifier.

Armored Giant (Ex): At 9th level you can move at your base speed in heavy armor or when carrying a medium or heavy load. However, you suffer a -6 to Jump and Swim checks.

Intimidate Mob (Ex): At 10th level, once an encounter, you can make a special full round action. Make an Intimidate check (DC 10+1/2 character level+charisma modifier). If successful all opponents within 30 feet become shaken for 2 rounds. A shaken character takes a –2 penalty on attack rolls, ability checks, and saving throws.

Two-Weapon Crush (Ex): At 11th level you may wield two, Two-handed Weapons. You gain one extra attack per round. When armed this way your primary and off-hand attacks suffer only a -4 penalty.


Heavy Step (Ex): At 13th level you can run at 4 times your base speed. However, you suffer an additional -3 to Jump and Swim checks.

Improved Two-Weapon Crush (Ex): At 14th level when wielding two, Two-handed Weapons, your primary and off-hand attacks suffer only a -2 penalty.

King's Quickening (Ex): At 15th level, once a day, you can make a special full round action. Make an Intimidate check (DC 10+1/2 character level+charisma modifier.) If successful you can make 3 attacks against all adjacent opponents at your highest base attack bonus. All attacks are made with the same weapon. Nations Endure (Ex): At 17th level you gain Damage Reduction +3/Law.

Nations Siege (Ex): At 18th level whenever you charge you may make a full attack.

Nations Expand (Ex): At 19th level you move and attack as if under the influence of the Freedom of Movement spell.

Ex-Black Crystal Lord[edit]

Any Black Crystal Lord who multiclass or become non-lawful trades the Nations Burden ability for the Dodge feat. They keep all other benefits of the class.

Epic Black Crystal Lord[edit]

Table: The Epic Black Crystal Lord

Hit Die: d10

Level Special
21st Epic Endure+5/Law
22nd Perfect Two-Weapon Crush
23rd
24th Nations Pride+6
25th Epic Endure+7/Law
26th
27th
28th Nations Pride+7
29th Epic Endure+9/Law
30th

2 + Int modifier skill points per level.

Epic Endure (Ex): At 21st level you gain Damage reduction +5/Law. This bonus increases by +2/Law every four class levels.

Perfect Two-Weapon Crush (Ex): At 22nd level wielding two, Two-handed Weapons, your primary and off-hand attacks suffer no penalties.

Nations Pride: At 24th and 28th level you receive a +2 to you Constitution score.

Campaign Information[edit]

An artist's painting found in the Book of Liam's Fire. It is widely believed that these warriors where Black Crystal Knights.

Playing a Black Crystal Lord[edit]

Religion: By alignment.

Other Classes: Treats other classes poorly.

Combat: Defender. Seek to use Judgment in conjunction with King's Quickening for massive damage to adjacent opponents. Can use two, Two-Handed Weapons for a -4 penalty at 11th level.

Advancement: Multiclassing can add breadth.

Black Crystal Lord's in the World[edit]

Your crimes will not go unpunished fiend!
—Gabrand, Human Black Crystal Lord

Daily Life: Soldiering, Raiding, Shock-trooper, or Bodyguard.

Organizations: Defacto Leaders of the Imperial Army and the Royal Guard of the Royal Family.

NPC Reactions: An Exemplar of martial law.



Back to Main Page3.5e HomebrewClassesBase Classes

Home of user-generated,
homebrew pages!


admin area
Terms and Conditions for Non-Human Visitors