Bells of the Necromancer (3.5e Equipment)

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The Bells of the Necromancer: These are magical bells that a necromancer can use to aid his evil deeds. They are also the tools of the Abhorsen, used to put the dead back to rest.

There are seven different bells, fastened into pouches on a bandolier (worn across the chest) to silence the noise. You must be proficient with the bells to use them, otherwise when you ring the bells their affect will affect the ringer rather than their target. Proficiency can be gained with the exotic weapon proficiency feat (bells), or by having levels in the Abhorsen class. These both let you gain proficiency with all the bells.

The seven bells are: Ranna, Mosrael, Kibeth, Dyrim, Belgaer, Saraneth and Astarael the Sorrowful.

To use a bell, the ringer must remove it from the bandoleer (standard action, requiring 2 hands). Alternatively, a bell can be removed from the bandoleer one-handed (standard action). If the bell is removed single-handedly, the ringer must pass a DC15 dexterity check to prevent the bell ringing of its own accord. If this happens, resolve the affect of the bell as if the wielder was not proficient with bells.

To ring the bell, the ringer must make a perform (percussion) skill check. The target(s) of the bell must then make an opposed will save against the result of the ringer's perform (percussion) skill check. If they fail, resolve the effects of the bell. Note that Astarael the sorrowful is an exception to these rules. Also note that, if this bell functions as a spell follow all its rules, but ignore casting time and spell components. These is replaced with the bell (ringing the bell is a swift action)

Ranna, the Sleeper

Ranna is the sleepbringer, the high-pitched tinkling bell that brings the silence of sleep. Ranna causes the target(s) to be affected by the Sleep spell (maximum target HD 4x ringer's level). Note that the sleep effect does not allow the saving throw of the spell (this is replaced with the bell ringing rules above), and DOES affect undead.

Mosrael, the Waker

Mosrael is the waker, a harsh, rowdy bell that throws the ringer further into death while restoring life to the listener. the Abhorsen should rarely, if ever. use this bell. The dead (in death) immediately disappear and the corpses are affected by an Animate Dead spell. The ringer immediately disappears and then reappears in the middle of a precinct of death D4 precincts deeper into death (closer to the ninth gate). If the wielder can go no farther than the ninth precinct in this way. The ringer is not in control the dead she animates with this bell.

Kibeth, the Walker

Kibeth is the walker. It can give freedom of movement to the dead, or walk them past the next gate. The ringer may give the listener (an undead creature) freedom of will (it gains a Charisma and Intelligence score of 10 if it is not free-willed undead (this includes zombies and skeletons) and removes the control over the target undead from the character or NPC that controls them. Alternatively, it can cause a death affect on the target undead, sending them into the first precinct of death (if they are in life), or send them to the next precinct of death (if they are in death). If affected by this bell herself, the ringer will walk one precinct deeper into death. Other than this, Kibeth only affects undead.

Dyrim, the Speaker

Dyrim is a very musical bell, ringing a clear and pretty tone. Dyrim is the lost voice of the dead. An undead who hears Dyrim gains the ability to speak and understand common. It If the ringer wishes, she can remove the ability to speak all spoken languages from the undead listener. If the listener is alive, the ringer can use this bell to temporarily (5 minutes multiplied by the ringer's level) remove the ability to speak all spoken languages from the listener, or to reverse any such affect.

Belgaer, the Thinker

Belgaer is a very tricksome bell that seeks to ring of its own accord. Most necromancers scorn to use this bell, as it is the thinking bell that restores independent thought to the listener. An undead that hears Belgaer regains the Intelligence, Wisdom and Charisma scores it had in life. It also regains all its memories. When used on an intelligent undead or non-undead, the listener forgets all its memories, and has Intelligence, Wisdom and Charisma of 0. This reverses in 1 minute multiplied by the ringer's level. The bell can be used to reverse this.

Saraneth, the Binder

Saraneth is the deepest and lowest bell. Anyone who listens to this bell is under the control of the wielder. The save DC to negate the voice of the Binder is (10 + the wielder's Caster Level + the wielder's Charisma modifier). The ringer can command up to 4HD x the Ringer's level at any one time.

Astarael the Sorrowful

This is the final bell, also known as the Weeper. When it is rung (even by accident or by someone who is not proficient with bells) the ringer's body is killed as if by a death effect, an the are sent into the D4+5 precinct of death. Everybody (and everything, undead or living) within 30ft must pass a DC 25 will save or be affected by the same fate as the Ringer. Everything between 30ft-60ft must pass a DC 20 will save or be affected by the same fate as the Ringer. Everybody between 60ft and 100ft must pass a DC 10 will save or be affected by the same fate as the Ringer. Everybody who suffers the death effect loses control of themselves in death and will go as fast as possible to the ninth gate moving through the gates of death automatically (they are not affected by the dangers of death).

This page was based on and inspired by the books Sabriel, Lirael and Abhorsen by Garth Nix.

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