Battle Enchanter (3.5e Class)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 17:21, 30 April 2021 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

512px-Searchtool.png The main contributor(s) of this page determined that this page should be reviewed. Reason: Newly created– other Improving, reviewing, or removing templates may be required.

You can help D&D Wiki by reviewing this page. When this page has been reviewed so that this template is no longer applicable please remove this template. If you do not understand how to review this page please leave comments on this page's talk page before making any edits.
All pages needing to be reviewed

Stub Logo.png This page is incomplete and/or lacking flavor. Reason:

You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Battle Enchanter[edit]

Like fighting and using magic, but not too much magic? Here ya go.

Making a Battle Enchanter[edit]

Strong in making magic items, and decent at close or long range. Good class to make and sell things, easily the face of the group.


Races: Any.

Alignment Any.

Starting Gold: 4d6×10 gp (140 gp) (43,000 gp if starting at level 10)

Starting Age: Moderate.

Table: The Battle Enchanter

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spells per Day Power
Maximum Power
Level Known
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
10th +10/+4 +3 +3 +6 3 favored terrains, 2 favored enemies, Enchantment Focus level 3, Ranger's Mark, Spells 4 4 3 3 2 1
11th +11/+6/+1 +3 +3 +7 Favored enemy, Enchantment Focus 4, Bonus feat, Meta Magic Feat 4 4 4 3 3 2
12th +11/+6/+1 +4 +4 +8 Magic Item Savant, Master Enchanter, Bonus Feat 5 4 4 4 3 2 1
13th +11/+6/+2 +4 +4 +8 Spell Critical, Loremaster Secret, Bonus Feat 5 5 4 4 4 3 2 1
14th +11/+7/+3 +5 +5 +9 Cure Critical Wounds Mass, Bonus Feat 5 5 5 4 4 4 3 2 1
15th +11/+8/+6 +9 +9 +11 Form Of The Dragon 3 once per week, 3 Bonus Feats 5 5 5 5 5 4 4 4 3 3 3 2 1

Class Skills 6 + Int x 14
Appraise, Climb, Craft (enchantment) Diplomacy, Handle Animal, Heal, Intimidate, Knowledge (arcana, Geography, History, Nature, Planes, Religion) Linguistics, Perception, Profession, Spellcraft, Survival, Swim, Use Magic Device.

Class Features[edit]

Weapon and Armor Proficiency: Light and Med. armor, all weapons.

Enchantment Focus: For every level of enchantment focus the enchantment is one level higher than the initial spell.

Favored Enemy: Every 3 levels pick a favored enemy from the rangers favored enemy table.

Favored Terrain: Every 3 levels choose a favored a terrain from the ranger favored terrain table.

Ranger's Mark: Three times a day a Battle Enchanter may target an enemy with Rangers mark, if the next attack hits it deals an extra 2d6 damage.

Spell Critical: Whenever you land a critical hit, if confirmed you may cast a spell as a swift action, but the spell must include the opponent on which the crit was landed.

Spells: Battle Enchanter choose their spells from the following list Wizard & Sorcerer.

Back to Main Page3.5e HomebrewClassesBase Classes

Home of user-generated,
homebrew pages!