Basic Rogue (5e Class)

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Basic Rogue[edit]

A masked elf creeps along the walls of a manor to rescue his love trapped inside by a dastardly baron. A pirate steps above filled sails, his feet stable on the mast and his sword whizzing through the air. A quick stepping dwarf laughs in the middle of a bar fight, swinging off a wooden chandelier with one hand as he aims his crossbow with the other.

Swashbucklers are daring adventurers who combine outstanding courage, swordfighting skill, resourcefulness, chivalry and a distinctive sense of honor and justice. They are filled with pride and ego and boast about their successes and talent and are more than willing to prove their boasts aren't just show.

Class Features

As a Rogue you gain the following class features.

Hit Points

Hit Dice: 1d8 per Rogue level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Rogue level after 1st


Armor: Light Armor
Weapons: Simple Weapons, Finesse Weapons, Ranged martial weapons
Tools: Thieves' Tools
Saving Throws: Dexterity, Charisma
Skills: Choose any 4 from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth.


You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Leather Armor or (b) Fine Clothes
  • (a) two shortswords or (b) a rapier and a dagger
  • (a) short bow and 20 arrows and Thieves' Tools or (b) two daggers and Thieves' Tools
  • (a) Adventurer's pack or (b) Dungeoneer's pack or (c) Explorers pack

Table: The Rogue

Level Proficiency
Sneak Attack Bonus Features
1st +2 1d6 Sneak attack, Master of Parkour
2nd +2 1d6 Careful Sneak (+1)
3rd +2 2d6 Weapon Damage Bonus (+2), Expertise
4th +2 2d6 Ability Score Improvement
5th +3 2d6 Precision Attack (19-20)
6th +3 3d6 Status Improvement
7th +3 3d6 Surprise Attack (x3)
8th +3 3d6 Ability Score Improvement
9th +4 4d6 Careful Sneak (+2)
10th +4 4d6 Assassination, Expertise
11th +4 4d6 Precision Attack (18-20)
12th +4 5d6 Ability Score Improvement
13th +5 5d6 Weapon Damage Bonus (+4)
14th +5 5d6 Surprise Attack (x4)
15th +5 5d6 Status Improvement
16th +5 6d6 Ability Score Improvement
17th +6 6d6 Status Improvement
18th +6 6d6 Careful Sneak (+3)
19th +6 6d6 Ability Score Improvement
20th +6 8d6 Precision Attack (17-20)

Sneak Attack[edit]

Starting at 1st level, as long the enemy does not know where you are (most likely because of a successful hide check), you have a bonus to its damage roll matching to the Basic Rogue sneak attack table. You can only apply sneak attack to your first attack on your turn.

Master of Parkour[edit]

At 1st level, climbing no longer costs you extra movement.

In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Strength modifier.

Careful Sneak[edit]

From 2nd level onwards, when you make an attack whilst enemy does not know where you are, you gain a +1 to the attack roll and to critical hit chance. Example: With careful sneak, your critical hit chance goes from 20 to 19-20.

This bonus increases to +2 when you reach 9th level in this class, and to +3 when you reach 18th level in this class.

Cunning Action[edit]

Starting at your 2nd level, you can use your Bonus Action to take the Dash, or Hide action.

Weapon Damage Bonus[edit]

Starting at 3rd level, you gain a +2 bonus to damage rolls whilst enemy does not know where you are. This bonus increases to +4 at 13th level.


At 3rd level, choose two of your skill proficiencies or tool proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

At 10th level, you can choose two more of your proficiencies to gain this benefit.

Precision Attack[edit]

Beginning at 5th level, your melee attacks critically strike on a natural 19 as well as 20

The chance to critically strike increases to 18-20 when you reach 11th level in this class, and to 17-20 when you reach 20th level in this class.

Status Improvement[edit]

At 6th level and again at 15th and 17th level, you can choose to gain one of the following:

  • +10 ft. speed whilst stealthed
  • proficiency in one skill
  • +1 in to either DEX, CHA, or CON

Surprise Attack[edit]

At 7th level, attacks you make whilst enemy does not know where you are, that critically strike deal three times as much damage rather than twice. At 14th level, this increases to four times as much damage instead.


From 10th level onwards, when you kill an enemy with an attack while enemy does not know where you are, you can use your bonus action to automatically succeed in a hide check, as long as you are not in line of sight of an enemy, but canĀ“t move.

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of you choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.


Prerequisites. To qualify for multiclassing into the Basic rogue class, you must meet these prerequisites: 13 DEX

Proficiencies. When you multiclass into the Basic rogue class, you gain the following proficiencies: Simple and Finesse melee weapons; light armor

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