Bart Farkus (3.5e NPC)

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Bart Farkus, a Human Necromancer

Bart Farkus

CR 5

Male human wizard (necromancer) 5
N Medium humanoid (human)
Init/Senses +3/Listen +3, Spot +7
Languages Common, Draconic, Dwarven, Elven, Infernal
AC 17, touch 13, flat-footed 14
(+3 Dex, +4 armor*)
hp 39 (5 HD)
Fort/Ref/Will +4/+6/+7
Speed 30 ft. (6 squares)
Ranged mwk light crossbow +6 (1d8/19–20)
Base Atk/Grp +2/+2
Spells Prepared (CL 5th, prohibited from illusion and transmutation):
3rd—deep slumber (DC 18), fireball (DC 18), ray of exhaustion (+5 ranged touch, DC 19)
Spells Per day
[sp0 = 4]
[sp1 = 3]
[sp2 = 2]
[sp3 = 1]
2nd—blindness/deafness (DC 18), command undead (DC 18), protection from arrows, scorching ray (+5 ranged touch)
1st—cause fear (DC 17), chill touch (+2 melee touch, DC 17), mage armor*, magic missile, obscuring mist, ray of enfeeblement (+5 ranged touch, DC 17)
0—acid splash (+5 ranged touch), arcane mark, light, resistance, touch of fatigue (+2 melee touch, DC 16)
Abilities Str 10, Dex 16, Con 16, Int 20, Wis 16, Cha 13
SQ summon familiar
Feats AlertnessB (familiar), Empower SpellB, Lightning ReflexesB, Scribe ScrollB, Silent Spell, Spell Focus (necromancy)
Skills Concentration +6, Decipher Script +13, Knowledge (arcana) +13, Knowledge (geography) +8, Knowledge (history) +9, Knowledge (nature) +8, Knowledge (the planes) +9, Search +9, Spellcraft +14 (+16 with necromancy, +9 with illusion and transmutation), Spot +7
Possessions headband of intellect +2, masterwork light crossbow
Spellbook spells prepared plus
0—all cantrips

* Bart as shown here has already cast mage armor.



CR —

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Init/Senses {{{init}}}/Listen {{{listen}}}, Spot {{{spot}}}
AC {{{ac}}}, touch {{{touch}}}, flat-footed {{{flat}}}
hp {{{hp}}} ({{{hd}}} HD)
Fort/Ref/Will {{{fort}}}/{{{ref}}}/{{{will}}}
Speed {{{spd}}}
Base Atk/Grp {{{bab}}}/{{{grp}}}
Abilities Str —, Dex —, Con —, Int —, Wis —, Cha

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