Barrier Mage (3.5e Prestige Class)

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Barrier Mage[edit]

Heh, ya wanna try that one again?
—Dargo, Elf Barrier Mage

The Barrier Mage is a master of protection. These curious mages have perfected the use of magic to ward off attacks of all sorts such as physical and magical. They are adept at keeping themselves and their allies from danger by interceding mystically, creating barriers that shunt off deadly attacks.

Becoming a Barrier Mage[edit]

Those who have dedicated themselves to the amazing art of spellcasting often lack defensive capabilities. Although some mages might find it difficult to defend themselves, a stalwart Barrier Mage laughs at this notion.

Entry Requirements
Alignment: Any.
Skills: Spellcraft 23 Ranks, Knowledge (Arcana)/(Relegion)/(Nature) 23 Ranks. (You only need on of these Knowleges. If your spellcasting class has a different key knowlege skill you may use that one instead.)
Spellcasting: Ability to cast 9th level spells.

Table: The Barrier Mage

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +0 +0 +2 Barrier, Flash Guard +1 level of Existing Spellcasting Class
2nd +1 +0 +0 +2 +1 level of Existing Spellcasting Class
3rd +2 +1 +1 +3 +1 level of Existing Spellcasting Class
4th +3 +1 +1 +3 +1 level of Existing Spellcasting Class
5th +3 +2 +2 +4 True Barrier +1 level of Existing Spellcasting Class
Class Skills (4 + Int modifier per level)
Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (any) (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int).

Class Features[edit]

All the following are class features of The Barrier Mage:

Weapon and Armor Proficiency: The Barrier Mage gains no weapon or armor proficiencies.

Spellcasting: The Barrier Mage must choose one of his existing spellcaster classes when he takes his first level in Barrier Mage. He then uses that class's primary casting stat and method of casting and/or preparing spells for this class. At every level in Barrier Mage, he then gains new spells and spells per day as if he had gained a level in that class. He does not however gain any other benifits from that class.

Barrier (Sp): The Barrier Mage has learned to create barriers to protect himself and his allies in combat.

  • As a move action, the Barrier Mage may enshroud a barrier around himself or an ally within a 30ft range. In order to create a barrier, the Barrier Mage must expend a spell slot, then the Barrier Mage must make a special spellcraft roll, replacing his intelligence modifier with his relevant spellcasting modifier. Add the spellcraft roll to the creature's AC (Physical Barrier) or Spell Resistance (Magical Barrier) as an enhancement bonus.
  • Barriers have a duration of one round per caster level.
  • Barriers can be dismissed as an immediate action. The barriers can be dispelled like any ongoing spell effect, the DC is equal to the Barrier's bonus.
  • Maintaining any number of barriers requires concentration and are subject to concentration checks when appropriate. (DC 15 + Barrier's bonus)

Flash Guard (Sp): The Barrier Mage is so atuned to creating barriers he can do so on the whim. As an immediate action, he can create a brief Physical Barrier or Magical Barrier that only lasts for the remainder of that round. 1 day/Barrier Mage level. The defensive buffs granted by this ability do not stack with other barriers.

True Barrier (Sp): At level five the Barrier Mage has mastered the art of barrier making and is able to create a barrier unparalleled by any other. Once per day the Barrier mage can, as a standard action create a true barrier that functions similar to a Wall of Force.

  • The True Barrier lasts for one minute/level. Absolutely nothing can travel through the barrier unless the Barrier Mage who cast it consciously allows it to do so. If cast on a plane that is congruous with another plane, it appears in all such planes, for example, if it is cast on the Material Plane, it extends into the Ethereal Plane and Shadow Plane. Creatures attempting to travel into any plane where this true barrier exists are barred from entering any space occupied by the true barrier or any space completely sealed off by a true barrier. Dimension Door and similar spells or abilities cannot be used to enter or exit an area sealed off by a true barrier. Disintegrate spells do not destroy a True Barrier and neither will a rod of cancellation. The True Barrier can, however, be dispelled by the Greater Dispel Magic spell. If the Barrier Mage attempts to surround a creature with a True Barrier, that creature is entitled to a reflex saving throw. On a successful save the creature sidesteps the barrier before it finishes forming. Casting a True Barrier requires two 9th level spell slots. For all other purposes, True Barrier is treated as a 15th level spell-like ability.

Author's Inspiration[edit]

My DM likes to make campaigns with high max levels, to the point where AC may as well not be a thing for the PC's because enemy BAB will outclass it. After reading about the Warblade and Iron Heart style, I realized that they could consistently counter attack even at high levels. I decided Mages should have a way to keep AC relevant in epic campaigns as well.

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